problem 2.... I want to package my .CAB with another .CAB (PocketC). This will ensure that the end user is getting not only my program, but they also have the correct version of pocketc installed. my new release will use some new code / feature not avalibale in older releases of pocketc, thus I have to 100% ensure they have the correct version. If I go down the .CAB way, then it would mean 2 files (installs). The other way is to package the 2 .CABs into a installer

?<br><br>From past feedback, most of the problems I have had (particually with squish, my last game) is they don't read the instructions etc, and I end up getting email's along the lines of "I tried to run your program, but it says somthing about no program being associated with this file type...."<br><br>because pocketc has different version for each CPU (as do most programs), it would be nice for the installer to identify the cpu, and install the correct version of the pocketc runtime......<br><br>ideas ?