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New ideas - post your ideas here


Postby Paul » Feb 11, 2002 @ 7:36pm

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Postby Magicdude88 » Feb 14, 2002 @ 4:39am

how about a weapon that, wen hit by it, it funks up the screen like in yoshis island so its harder to aim
Son, you go fight the Septicon forces and retreive that minicon. I'll stay in town and learn teenage coolinalienums.

I hate you.

Word.
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Postby Pony99CA » Feb 15, 2002 @ 11:27am

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Postby randall » Feb 15, 2002 @ 9:08pm

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Postby R0B » Feb 15, 2002 @ 9:53pm

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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The Expansalt Set

Postby Pro_worm » Feb 19, 2002 @ 5:30am

Allright Winter vacation and I have nothing to do:

Snails: Expansalt Set
The Golden Shell

Legend has it that the keepers of the golden shell project forth an aura of cataclysmic destruction that promises to raze all beings in its path. He who finds the golden shell is assured of world conquest.

New Features:
-New race of blue/gray "ghost" snails, the Phlaglums
-New Phlaglum mission set
-One new 4 level mission for each of the exisitng snail races (quest to find golden shell, of course)

New Weapons
-Sniper Cannon: reltaively weak weapon, but instantly kills any snail that it hits directly in the head. In addition, it goes through snails and terrain, potentially allowing for multiple kills.
-Psychic Beam: switches owner of snail. For example, snail A would beam snail B; next turn, the owner of snail B now control snail A, while the owner of snail A now controls B.
-Root Beer Bomb [RB^2] Causes an explosion under your snail, propelling them upwards veritcally and allowing them to drift downwards in a root beer incurred bubble, with player controlling decent. Replacement for the ninja rope; the explosion itslef causes minimal damage and player cna mvoe afterwards.
-Scrap Iron: random clump of metal placed wherver the player indicates i.e. girders in W*rms. To simplify, it can be a wider, horizontal bar that cannot be rotated. Security from air strikes and wayward napalm
-Antifreeze Spitbomb: Freezes target snail, causing them to move at 1/3 speed and jump at 1/3 height in its next turn.
- PDA Condor: remote controlled (by iPaq, of course) flying condor machine that is launched veritcally above the snail and flied in four directions; blows up after hitting anything, or after 20 seconds.
- Shell (skip turn): snail enters shell, recieving minimal damage until next move.
-Shelltank: allows snail to burry through ground in any direction expecept vertically up for five seconds

New Maps:
-Graveyard, home of the Plaglums
-Chemistry lab - destroying beakers results in napalm
-Puerto Snalarto - Carribean island, premier snail vacation destination
-Apocalypse - post-nuclear war world, with blown out cars, chattered buildings in background, and lots of dust
-Chessset - play over all your favorite chess pieces!


Changes:
-Machinegun now fires in "general direction", emitting a spray of bullets rather than direct fire. Allows for multiple victims!
-Staplegun fires one shot, dealign approx. 25% damage, but has 50% chance to staple snail to ground, prevneitng their mvoememnt follwoing turn
-Napalm Gel: damage caused by initial explosion reduced significantly
-Teargas now more responsive to gravity
-Flamestrike dispenses 50% more flame
-Biostrike leaves behind salt, incurring damage to any snails that tread over it
-Optional expert mode: stylus only directs wepaon every 5 pixels; to direct between those pixels, one must use the cursor pad. Makes it harder to use stylus to fire at faraway targets with 100% accuracy
-Snails icon no longer has white background

I'll be back later today to hear what you guys think!
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Postby Village_Ideot » Feb 19, 2002 @ 11:28am

wow, looks more like i am reading the fixes in a patch, i like the ideas though...not that that matters...
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Ideas

Postby Jon G » Feb 19, 2002 @ 8:10pm

Liked Pro_worms ideas v. much, could be a complete add-on

More ideas for weapons

Air-burst: a weapon that fires in the air firing shrapnel in all directions from the burst

Quake bomb: Place like the C4 and causes rifts damaging snail but more importantly dropping a snail down a chasm

Tsunami: tidal wave drops from on high, filling up any cavities with water drowning snails taking refuge in those cavities
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Postby R0B » Feb 19, 2002 @ 9:26pm

Snails need a signiture weapon. Worms, in my idea, had the sheep and the donkey (mainly sheep though). Snails needs something like that. I was thinking a goat. It's kind of like a sheep, but that's not why I chose it. It could fly, and there could also be one that hops around and explodes. Close range weapons also need to be added, but only after you can knock a snail over the edge, or something like that.
"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Postby Pro_worm » Feb 19, 2002 @ 10:29pm

Jon G, the Tsunami idea rocks! Actually implememnting water would probably be impossible, but a simple bluish "flash" across the screen such as a wave passing over eveyrthing with the result being that all cavities as you called them are filled with water would definitely work and be a unique weapon.

As for the unique Snails weapon, I think it should have something to do either with salt, shells, or PDAs (since that is what you're playing on). I will think a bit today and tell you what I come up with later.

Everyone have a great day!
---Pro_worm
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Postby gartogg708 » Feb 20, 2002 @ 7:35am

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Add extra teams

Postby Matt Gifford » Feb 23, 2002 @ 8:26am

I think it would be cool if you put a team of slugs or some other little crawling things
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Postby suchiaruzu » Feb 23, 2002 @ 2:36pm

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Postby R0B » Feb 23, 2002 @ 2:40pm

"1011001010 NNNNNNNNNNOOOOOOOOOOOOOOOO!!!!!!" -Bender
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Postby James S » Feb 23, 2002 @ 2:41pm

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Discuss this game based on the popular computer game "Worms".

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