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Gangsta Race !


Gangsta Race !

Postby mordred » Jul 3, 2002 @ 10:04pm

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Postby Maf54 » Jul 3, 2002 @ 10:21pm

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Postby Matt Keys » Jul 3, 2002 @ 10:22pm

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Postby eminefes » Jul 3, 2002 @ 10:25pm

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Postby Paul » Jul 3, 2002 @ 10:39pm

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Postby Maf54 » Jul 3, 2002 @ 10:41pm

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Postby DillRye » Jul 4, 2002 @ 7:52am

Looks Cool, I just have one question from a develping standpoint. Since your not using tiles, Dont those levels take up some decent space? Or are they a decent size because of the cool yet easy to compress cartoony style?
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Postby mordred » Jul 4, 2002 @ 7:55am

When the game is finished for ARM, we will build MIPS and SH3 versions maybe, and if the speed is good (SH3 is the slowest PPC CPU as i know), we will release them too.
Gangsta Race is not a remake of Micro Machines - this is original game, but the fans of MM will like it sure :)
The levels are stored in compressed files, and the required free ram to run the game is 6.0 - 7.5 MB.
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Postby angedelamort » Jul 4, 2002 @ 2:11pm

look really interesting!
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Postby sandmann » Jul 4, 2002 @ 11:05pm

The fates lead him who will;
Him who won't, they drag.

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Postby DillRye » Jul 5, 2002 @ 12:14am

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Postby mordred » Jul 5, 2002 @ 8:14am

Yes, every 3D shooter looks like DOOM, every RTS looks like War / Star Craft, every space shooter looks like X-Wing... But the original game means also, that the gameplay, design, feeling, ballance aren't copy directly from other title, but are developed specially for the case 8)
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Postby Nilles » Jul 2, 2004 @ 1:47pm

The spamming may work if the woulded put it in a 2 year old topic... stuppid.
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Postby sponge » Jul 2, 2004 @ 4:35pm

holy internets batman.
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