I release result of my work of rewriting and debugging fixed point 16.16 conversion of PocketQuake.
On Symbian OS (where I now work with quake) this works 1.4-1.5 times faster then original PocketQuake.
Download it here:
Video-driver changed - I remove 2st off-screen buffer for game speed acceleration and add filling d_8to16table color conversion table. If you want to use my work you must do the same in PocketQuake video-driver.
Fixed point math (FPM_MUL function) partially rewritten to GNU ARM ASM
Thank you Dan