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Can't play the secret shareware level!


Can't play the secret shareware level!

Postby Korpil » May 14, 2002 @ 1:44am

Hello all!

After the Grizzly Grotto, if you hunt all the secrets you enter a cave where you go to a secret level... everytime I want to enter the program responds with:

PocketQuake.exe has realized a non-valid operation and will close.

Exception: 0xc0000094
address: 01fbe7c4...

If my memory serves me good, this is the level where gravity is low... would that be the cause of the problem?

I have a Jornada 568 and I play from my 192mb storage card... thanks!
Korpil
 


Postby Dan East » May 14, 2002 @ 4:44am

Very wierd. If you would, send me a save game just before that occurs. I'll see if I can make some time to check it out in the near future.

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Postby Dave Johnston » May 15, 2002 @ 2:21pm

What happens if you go to the map directly?

ie, go to console, type `map e1m8`? (I think it's e1m8).
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Postby Korpil » May 17, 2002 @ 7:35pm

Good point! but it happened exactly the same...

Any suggestions? Anyone else has been able to play this level in other Jornada 568s or any other devices?
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Postby adam » May 18, 2002 @ 8:57pm

I had the same problem on an iPaq 3600.
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Postby R0B » May 18, 2002 @ 9:02pm

try this. Download the source, and open on device debugging. Then try and enter that level, and it should show you exactly where the error is in the code (assuming is crashes). Then send the information (file and line # and function name) to dan, and that should help him a lot.
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Quake 1 crashing

Postby Roger » Dec 16, 2003 @ 2:20pm

My iPAQ 5550 also crashes on e1m8 - Ziggurat Vertigo (but not on other levels). The crash is always the same: whether I access the level in the course of the game, or try to access the map directly, I get thrown back to the windows Today screen.

I've also installed the first Quake mission pack, Scourge of Armagon: and several of the maps from that pack result in a similar error - eg hip1m4, hip1m5 and hip2m1.

It's a shame, because that mission pack is great.

Any suggestions, Dan?

PS When's the next version of PocketQuake going to be released.
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Postby James S » Dec 16, 2003 @ 4:02pm

Would that map simply be taking up too much RAM? I know it's quite a large open map...
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Postby Roger » Dec 16, 2003 @ 6:39pm

I don't think its a RAM issue - I've got 55MB program memory free.

Any other ideas?
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Postby chrissikurz@web.de » Dec 16, 2003 @ 8:40pm

Roger wrote:I don't think its a RAM issue - I've got 55MB program memory free.

Any other ideas?


yeah but i think ppc2002 could only give 21mb or so to one program - that was the error with quake2 on ppc2k2.

i don´t know how it´s with the newer 2k3 devices....
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Postby James S » Dec 16, 2003 @ 9:30pm

2k3 devices do not have that limitation.
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Postby Roger » Jan 9, 2004 @ 2:48pm

Even more bizarrely - the demo's for some of the levels that crash (eg in Scourge of Armagon) work fine as demos; but when you get to that level when playing the game, it immediately crashes back to the Today screen.

That suggests to me that the problem isn't with the size of the map / displaying some textures.

Any thoughts on this anyone?
Roger
 


Postby Ed\26h » Jan 13, 2004 @ 2:12pm

Hello there!

I also have this problem, but I get a little further...

When the "Ziggurat Vertigo" text displays I get a brief glimpse of the level itself but then it quickly crashes without an error message.

I am having a further problem which may or may not be related but sound similar...

Some time ago, I unpacked all the original game's level files, recompiled them (for transparent water and better lighting effects amongst other things) and packed the whole game back into a large pak0.pak. This worked fine on all other builds of quake, even the original DOS binary, but if I try and use my pak file or any of the levels from it, once I have extracted them, on PocketQuake, the game crashes out with no error. This even happens if PocketQuake tries to run the intro demo because it loads e1m3.

However, if I load some custom levels that I have made, which have been compiled with the same build tools, they work fine.

Quite odd.
Ed\26h
 


Postby Guest » Mar 20, 2004 @ 1:18pm

Roger wrote:Any thoughts on this anyone?


Noone really sorted this out did they?

I think this project/forum has gone the way of many similar ones where no more work will take place and the forum is simply now wasting everyone's time
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Postby Dan East » Mar 20, 2004 @ 4:28pm

Then you really should leave so no more of your time is wasted.

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