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ScummVM 0.7.0 has been released


ScummVM 0.7.0 has been released

Postby Arisme » Dec 26, 2004 @ 11:18am

0.7.0 is here just in time for Christmas 8)

General updates

    More game data can be compressed - this includes Broken Sword .CLU sound files (speech.clu from 175 Mb to 61 Mb, music.clu from 147 Mb to 36 Mb), Smush .SAN files (opening.san in COMI from 83 Mb to 37 Mb). Check the ScummVM 0.7.0 tools package on your desktop computer for more details.

    Misc bug fixes

    More Humongous Entertainment titles supported for your little kids :wink:

News on the CE front

    Smartphone support is back (tested on SPV, E100, E200, C500)

    Digital Imuse should sound better (again)

    Broken Sword 2 should be more memory friendly (if the movies are not playing (will happen in VGA mode), you don't have enough memory to play them. This will be fixed in further releases)


Downloads

PocketPC 2000/2002 ARM - Smartphone 2002 version http://prdownloads.sourceforge.net/scum ... p?download

Windows Mobile 2003 for PocketPC and Smartphone version
http://prdownloads.sourceforge.net/scum ... p?download

Post your bug reports, MIPS/SH3 support request, comments and Christmas presents reports in this thread.
Last edited by Arisme on Mar 29, 2005 @ 12:56am, edited 1 time in total.
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Postby Guest » Dec 26, 2004 @ 6:30pm

HPC ARM is still 0.61b... Why? :cry:

Merry merry xmas and long life to PocketScumm!
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Postby Arisme » Dec 27, 2004 @ 1:00am

Because I'm not rebuilding for other architectures/platforms anymore until I get requests for each of them ... it's a long and boring task, and if nobody is interested, it's just a waste of my time :wink:
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Request for Handheld PC MIPS Please.

Postby douglasamcintosh » Dec 27, 2004 @ 6:29am

Um. Subject says it all really. Thank you very much.

Douglas
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Postby htefs » Dec 28, 2004 @ 1:14pm

Arisme wrote:Because I'm not rebuilding for other architectures/platforms anymore until I get requests for each of them ... it's a long and boring task, and if nobody is interested, it's just a waste of my time :wink:


OK, here is my request for HPC Pro (WindowsCE 2.11) with SH3-CPU :roll:
Is is not nessesairy to do it as soon as possible, but maybe You will find sometimes a minute or more to do the job. I'll try the 0.7.0 on my Loox until the HPC-build is ready ;)
Until now it seems to work very well...
Kind regards,
Helge
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Postby enjoy » Dec 28, 2004 @ 4:00pm

Merry Christmas everyone,

Good work Arisme, all run perfect on my iPAQ 2210.
Waiting now the next release for my j720 :wink:

Regards,
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Postby mpx200 » Dec 29, 2004 @ 12:16am

I'm testing 0.7.0 on my Motorola MPX200 smartphone. Its pretty slow comparing to scummvm-0.5.1cep1-Smartphone2002-FixedScaler. :( And I cannot rebind the "UP" key, it just isnt in the options! 8O
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Postby Arisme » Dec 29, 2004 @ 1:06am

Could you check if GAPI was detected (second screen in the first "About" menu) ?

For the UP key, I think it happens sometimes, it's a bug I haven't managed to track down yet.

Other builds requests noted, I'll work on them when I get some time
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Postby mpx200 » Dec 29, 2004 @ 10:17pm

Yep. It says "Using SDL driver Wingapi". BTW, should I download anything from www.libsdl.org?
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Postby Arisme » Dec 29, 2004 @ 11:25pm

no, it's not necessary. It's surprising that it's much slower (it should be a bit slower since I switched to SDL, but not very noticeable, only on very slow devices and I think the mpx200 was pretty fast for a Smartphone when it was released)
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Postby mpx200 » Dec 30, 2004 @ 7:39pm

I've done some benchmarking with Sam & Max intro sequence ("Friends?!"):

0.5.1 - 3 minutes 02 seconds
0.7.0 - 3 minutes 45 seconds

Dunno if it qualifies as "a bit" or "pretty" slow. ;-)
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Postby Arisme » Dec 30, 2004 @ 11:41pm

Sam & Max is not a good reference : the midi emulation has always been very slow :wink:
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Problem with big ini-File?

Postby Guest » Dec 31, 2004 @ 5:33pm

Hi!

I detected some strange issues using big ini-Files (> about 1k). I have copied some games and PocketScumm 0.7.0 on a 1GB SD-Card using a Dell Axim X50v (German, PXA270 624 MHz, VGA, 64 MB RAM, 128 MB ROM) and created the ini file by performing an automatic search. Playing Zak FM-TOWNS (which needs to hide the toolbar) it worked fine first time. After playing some other games (which creates some additional entries in the ini-File) the Button for hiding the toolbar has no effect. Trying CoMI on another Card showed the same problem. Reassining the "Hide"-Button has no effect. Deleteing some parts of the ini-File solved the problem.
As far as i can imagine, an ini file greater about 1050 or 1100 Byte causes this problem.

kind regards

Frank Meyering
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Little bug

Postby iKi » Jan 3, 2005 @ 7:55pm

Hi and Happy new year.

I want to report a little bug on PocketScumm.

Randomly, the toolbar can not be hidden, so it can be very awkward. :?

Regarding to the sources, _forcePanelInvisible variable (in backends/wince/wince-sdl.h & .cpp) does not have default value so it can be randomly true or false. When it is true the toolbar can not be hidden. :wink:

Sorry for my english :D
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Postby Arisme » Jan 3, 2005 @ 9:12pm

thanks for the reports ! I'll fix them at some point and keep you informed in this thread (of course iKi your bug will be easy to fix :wink: I miss these because I'm often testing in debug mode ...)
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Discuss this port of ScummVM for the Pocket PC.

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