I've had that player for a long while now

Its nice because i can specifi pat files, which i can extract from my own sf2 sound fonts, so it sounds exactly like my desktop. however, thats a little over 40 megs

<br><br>I take back what I said earlier though, as the wolf music is in mus files, i believe that it played back with the crappy synth sounds embedded into the files. So, dan might be able to get that working, if he can figure it out. The voices and sfx are in snd format, which can easily be converted to wav, or if dan finds source code to an oldskool conversion prog, he may be able to integrate that into the game, and have it convert and play trough the wav out on the fly. Otherwise, he could just convert all of the sounds to wav and change the code to call a wav file instead of a snd file. <br><br>anyway, i'm gonna go play with dexplor now.