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Notifications crashing game - any suggestions


Notifications crashing game - any suggestions

Postby Conan » Aug 6, 2004 @ 10:55am

Owner information at startup and any diary reminder causes my game to crash. The game is built using PocketFrog 0.7.0 which deals with these issues normally.
I have now excluded PocketFrog and Hekkus as possible causes of this problem by testing sample applications which work correctly when notifications happen.
Attempts to test using a pop-up box do not crash the game. Testing in the debugger just leaves me looking at a disassembly of something, not source.

Does anyone have a suggestion on how to debug this or what I could be doing in the game that would interfere with the notifications?

Also, is there any way to tell the OS not to process notifications during gameplay (as an alternative approach)
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Postby Dan East » Aug 6, 2004 @ 2:46pm

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Postby fzammetti » Aug 6, 2004 @ 11:26pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby ppcStudios » Aug 7, 2004 @ 12:16am

G.R. Moore
President/CEO
Pocket PC Studios
www.ppcstudios.com

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Postby fzammetti » Aug 7, 2004 @ 1:25am

Attachments
Pviewce.zip
A process viewer for PocketPC
(25.79 KiB) Downloaded 298 times
dbgwince.zip
DBWinCE v1.0

This is a very simple OutputDebugString text viewer
that works on any Windows CE device. To use it add
the dbwclient.c file to your project, rebuild, and run
DBWinCE. All calls to OutputDebugString will then
be displayed in the DBWi
(13.39 KiB) Downloaded 318 times
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Conan » Aug 7, 2004 @ 5:42am

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Occam's Razor I think

Postby Conan » Aug 7, 2004 @ 7:08am

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