by Dan East » May 10, 2001 @ 9:52am
Well, Chuck's right about the ActiveX controls. There are zillions of controls available for Windows ME/2000/whatever, and only a small portion of those are available for Windows CE. So if your app relies on an unsupported control then it of course will not work. Further, the Windows CE API is only a subset of the full Win32 API, so eVB does not expose as many objects/methods as VB. If your app uses unsupported API functions then you will have to try to work around that. Same thing with direct calls to the Windows API. You would probably have to redesign the forms, etc, to fit the smaller display. Also, eVB does not compile standalone applications. They run in an interpreter on the device. Of course using eVB adds in a huge amount of runtime overhead, so if the games are realtime and graphically intensive, then no current Pocket PC hardware may be powerful enough to render the game in a playable fashion.<br><br>That's about all I can suggest as I've never programmed with VB before (besides small scripts in Word and Excel). <br><br>Dan East