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Porting VB to CE


Porting VB to CE

Postby Supertofu » May 8, 2001 @ 9:07pm

I know this isnt Pocket Quake related, but anyone know of a program or addon for VB 6.0 Pro so i can recompile them to run on Pocket PC's.  I have a few dinky games i would love to play at work :)
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Re: Porting VB to CE

Postby Moose or Chuck » May 8, 2001 @ 9:46pm

i'm laughing at you right now...<br>here's me Laughing at you<br><br>ImageLast modification: Call me Chuck - 05/08/01 at 18:46:44
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Re: Porting VB to CE

Postby Supertofu » May 8, 2001 @ 9:53pm

so is it possible (even if you might ask yourself why?, or you just being a goof? :) )
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Re: Porting VB to CE

Postby Moose or Chuck » May 8, 2001 @ 9:56pm

no i'm  thinking its not, because of that fact that all the mouse clicks and what not have to be converted to stylus clicks... alot of the active x controls aren't the same. blah blah, you should make a converter that'd be freakin awsome.
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Re: Porting VB to CE

Postby Chris Edwards » May 8, 2001 @ 10:16pm

isn't he ugly..? oh, wait.. that's discrimination..
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Re: Porting VB to CE

Postby Moose or Chuck » May 9, 2001 @ 2:59pm

Don't listen to Chuck, he's an ass.
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Re: Porting VB to CE

Postby Moose or Chuck » May 9, 2001 @ 8:09pm

get it right i'm a 'dumbass' hehehe.
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Re: Porting VB to CE

Postby Dan East » May 10, 2001 @ 9:52am

Well, Chuck's right about the ActiveX controls. There are zillions of controls available for Windows ME/2000/whatever, and only a small portion of those are available for Windows CE. So if your app relies on an unsupported control then it of course will not work. Further, the Windows CE API is only a subset of the full Win32 API, so eVB does not expose as many objects/methods as VB. If your app uses unsupported API functions then you will have to try to work around that. Same thing with direct calls to the Windows API. You would probably have to redesign the forms, etc, to fit the smaller display. Also, eVB does not compile standalone applications. They run in an interpreter on the device. Of course using eVB adds in a huge amount of runtime overhead, so if the games are realtime and graphically intensive, then no current Pocket PC hardware may be powerful enough to render the game in a playable fashion.<br><br>That's about all I can suggest as I've never programmed with VB before (besides small scripts in Word and Excel). <br><br>Dan East
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Re: Porting VB to CE

Postby Dan East » May 10, 2001 @ 9:55am

Now that I re-read your original question I don't think I answered it. :) There is a standalone version of VB called Embedded Visual Basic (eVB), as opposed to a VB add-on. Believe it or not it is free. Check the website for information on ordering or downloading the development tools.<br><br>Dan East
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Re: Porting VB to CE

Postby Moose or Chuck » May 10, 2001 @ 2:33pm

i don't really understand why microsoft went the route they did when making VBce its is incredibly stupid considering it is possible to make VB work for ppc, ex. NSbasic. I wish they would have put more time and effort into developing a worthwhile Visual Basic compiler.
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