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PQ Single Player Level Pack/Mod


Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 7, 2001 @ 3:19pm

Just to let you guys know, I´m working on a HQ lvl to the mod with shooting range stuff right now. And if you guys have some nice textures that you think I could use, please tell me.
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Re: PQ Single Player Level Pack/Mod

Postby R0B » Aug 7, 2001 @ 4:42pm

That sounds great.  I am currently looking at how to make a new menu for PQ at .  I think that I am going to go with the confidential file look like golden eye has.  Do you guys have any sugestions?  For choosing a level, I think I will vear away from the filmstrip idea, and go with something that fits our device more.  I was thinking like have pictures of pda's and have the image inside of the screen.  Maybe have only a couple levels to chose from on each screen, and then let you scroll the screen.  Like each level set (of 3 or 4 levels) could have its own screen, but you can only go to the new levels with the precious ones are done.
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 7, 2001 @ 6:49pm

Yeah, I have some ideas about menu design too but I dont have very good design apps here, so it´s gonna be hard..
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Re: PQ Single Player Level Pack/Mod

Postby Anthrax » Aug 8, 2001 @ 8:15pm

Trying to run the Zerstorer mod on the 720: <br>Well, I figured out how to write shortcuts that work on the 720, and I got all the files the mod seems to want onto the storage card.  The game starts to run, but after executing quake.rc, default.cfg, config.cfg, and autoexec.cfg, it coughs up a Fatal Application Error:<br><br>Exception: 0x80000002<br>Address: 00361b0<br><br>I looked up this exception in another thread <br>() and it may be either an Out of Memory exception or Datatype Misalignment exception, e.g.:<br>"The thread tried to read or write data that is misaligned on hardware that does not provide alignment. For example, 16-bit values must be aligned on 2-byte boundaries; 32-bit values on 4-byte boundaries, and so on." <br><br>I doubt that I'm out of memory (the heap size is 16MB).  Does anyone who has ported other mods have any ideas?
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Re: PQ Single Player Level Pack/Mod

Postby Moose or Chuck » Aug 8, 2001 @ 8:18pm

Maybe a DLL file the mod uses is written to Win9x, not WinCE...
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Re: PQ Single Player Level Pack/Mod

Postby R0B » Aug 8, 2001 @ 8:19pm

I'm going to start to make the first protype of the GUI (yes it is deffinitely open for improvements, because this is a test to learn all about making a GUI), and I was wondering what kind of tools do you use to make graphics?
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 13, 2001 @ 5:29pm

Ba-Bump! Come on, I need the story so I can start making some other lvls.. Is anyone working on it?
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Re: PQ Single Player Level Pack/Mod

Postby Moose or Chuck » Aug 13, 2001 @ 5:36pm

I want a "James and the Giant Peach" mod. It could be just like Alice, but for Quake. Fighting giant crickets, cloud people from cloud city, evil step parents, fishing, the whole gang!<br>~
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 13, 2001 @ 5:43pm

Thanks for going off topic, Mouse
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 13, 2001 @ 5:44pm

Tell you what, Diego. I've got some spare time coming up tonight, and my movie script is just about done. Give me a couple days and I'll post a link to a complete storyline. Sounds good?
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 13, 2001 @ 5:46pm

No prob. Just remember to send it to diegocueva@uol.com.br
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Re: PQ Single Player Level Pack/Mod

Postby TBone » Aug 13, 2001 @ 6:06pm

Sure. Just got my Stowaway, so we'll see what I can pump out. <grin>
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 13, 2001 @ 6:22pm

BTW, the mod HQ training lvl I´m working on is about 65% done right now. I just need to add details, better textures and more rooms..
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Re: PQ Single Player Level Pack/Mod

Postby R0B » Aug 13, 2001 @ 6:36pm

Sorry, I haven't gotten back to you in a little while.  I've been kind of bussy with real world things (Who needs the real world though, when I have the PQ forum, lol).  As for a story line, here is a basic plot that I am working on in steps.  None of the details are done, and it is still (and will always be) open for change.<br>They are numbered by levels<br>1. In the first level you have to break into a secret prison in a jungle island.  You have to get through alarms, and try not to be noticed.  This is a stelth level.<br>2. You have to go through this prison/lab (it is high tech, not old and beat up), and you have to rescue this beautiful scientist who is being help hostage, once again, this is a stelth mission.  This girl knows the equations to make a really big bomb.<br>3-5.  In these levels, you are going through 3 different terains (I thought that an ice capped mountian (or something with snow), somewhere along a river, and also in a city would be nice).  In each of these places you have to recover plans, or destroy parts of this weapon that they have already started to build from this girls ideas.<br>6. The enemy has hi-jacked a nuclear sub, and are threatening to run it into a major sea port, and cause its core to have a melt down if they are not given back the girl and the plans.  You have to try and stop them, but you need the girl (co-opp) with you to stop the meltdown from occuring.  Needless to say, you stop it, but the girl is captured.<br>7-8. This is where the muffin comes into play, just kidding ;).  During the first level you have to find the new hideout (you chose the terain), and in the second part you have to rescue the girl again.<br>9. Unfortunatly they tortured the girl, so she gave the enemy new and detailed plans of how to build this bomb, and they are fast at work.  During this level, you have to go into a factory (or so it seems from the outside, it is really another lab.  Here you have to recover the plans again, and destroy all pieces of the bomb (using a defuser that you have to find in the level, for the part that detinates).<br>10. Guess what, it turns out that they had made a copy of the plans (why don't they ever think of that in real James Bond Movies?) and they have completed another bomb.  Co-op time.  The bomb is at a digging site in the desert in nevada.  They plan on burring it under the ground, because the waves will be enough to destroy all of western US (why they want to has not yet been decided).  It is your job to stop the digging crew, and desroy the cable that sends the detination signal.<br>11. It turns out that there is also a remote used to detenate it, and in this level you have a time limit where you have to chase after the main guy, and kill him, before he presses the button.<br><br>As you can see, this has a lot of holes, and a lot of room for improvement.  Tell me what I should change.
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Re: PQ Single Player Level Pack/Mod

Postby Diego Cueva » Aug 13, 2001 @ 6:43pm

Wasnt it going to be in Peru? There´s no islands there~ :)
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