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Pocket Quake 0.062 Released


Pocket Quake 0.062 Released

Postby Dan East » Jun 7, 2001 @ 8:10pm

I've released Pocket Quake 0.062. This is only a bug-fix of 0.061, which corrects the -game command line parameter. If you already have 0.061 then you only need to upgrade if you use custom maps, mods or bots (which requires the registered pak file).<br><br><br><br>Dan East
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Re: Pocket Quake 0.062 Released

Postby Diego Cueva » Jun 7, 2001 @ 8:23pm

Cool, when should we expect a big update to PQ? (I´m NOT trying to hurry up you Dan, just a question) :)<br><br>Last modification: Diego Cueva - 06/07/01 at 17:23:53
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Re: Pocket Quake 0.062 Released

Postby Dan East » Jun 7, 2001 @ 8:26pm

Probably a month at least. I'm going on vacation next week, etc. I may decide to incorporate less of the features I have in mind just to produce it a bit sooner.<br><br>Dan East
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Re: Pocket Quake 0.062 Released

Postby Diego Cueva » Jun 7, 2001 @ 8:33pm

Thanks for the reply Dan.
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Re: Pocket Quake 0.062 Released

Postby Dan East » Jun 7, 2001 @ 8:38pm

BTW, I took care of the -game bug quickly because we've got several very talented people here creating some amazing custom stuff for PQ. That particular bug was really hindering their efforts, mainly by making it very difficult for others to make use of their work.<br><br>Dan East
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Re: Pocket Quake 0.062 Released

Postby randall » Jun 7, 2001 @ 8:51pm

Thanks Dan. That command makes all the difference in the world. Especially since I can create links that actually work.
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Re: Pocket Quake 0.062 Released

Postby 999 » Jun 7, 2001 @ 8:53pm

Hooray, I can release the NavySeals Modpak :)<br><br>
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Re: Pocket Quake 0.062 Released

Postby Boo Boo » Jun 7, 2001 @ 11:28pm

Do you have any plans to updated PQ for the PPC wide screens (Jornada 680/720, MobilePro's)?  I've been Quake'ing to play ever since I saw the first message.  I was disappointed not to have a compatible handheld.
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Re: Pocket Quake 0.062 Released

Postby Moose or Chuck » Jun 8, 2001 @ 9:13am

Sweet now i can play all those RA and Rail Arena stuff things. And umm for the last time, dan will not be developing for HPC at this time, the source code is available at the site, just download it and work on it yourselve.
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Re: Pocket Quake 0.062 Released

Postby Moose or Chuck » Jun 8, 2001 @ 1:46pm

Just because no one has asked this yet:<br>Dan, did you fix ALL command line parameters or just the -game command line param?
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Re: Pocket Quake 0.062 Released

Postby Dan East » Jun 8, 2001 @ 11:14pm

There was a bug that affected that specific command for all devices. AFAIK the other commands should all work, unless there is another instance of a specific bug affecting an individual command.<br><br>Dan East
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Re: Pocket Quake 0.062 Released

Postby randall » Jun 8, 2001 @ 11:19pm

All the commands I have tested work now, including some of the less-used ones. The only one that hasn't been working in 0.061 was -game... and that one is probably the singlemost important parameter.
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Re: Pocket Quake 0.062 Released

Postby Dan East » Jun 8, 2001 @ 11:33pm

Well, the -RunAt60FPS command is pretty useful too. Oh, did I forget to tell you guys about that one? Must've slipped... ;)<br><br>Dan East
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Re: Pocket Quake 0.062 Released

Postby randall » Jun 8, 2001 @ 11:37pm

LOL
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Re: Pocket Quake 0.062 Released

Postby Moose or Chuck » Jun 9, 2001 @ 2:08am

ya the best one is, -emulatepcrunperfectlyomgi'mplayingquakeandtfi'mgonnaspunk<br><br>
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