by randall » Jun 19, 2001 @ 7:36pm
I wouldn't use a prefab- they tend to be way too high in polycount. People get happy with the brushes and say "Gee look what I made- isn't it cool looking?"<br><br>Yeah, it may look cool, but it'll run like shit. Half-life had a million of these posers creating prefabs that exceeded 1000 poly.<br><br>To tell you the truth, I hate every one of my maps because they are still too high poly.<br><br>Anyway, to get back to the real question about the path thingy- You have to target the func_train to the first node in the path. After that it should should just follow every node, assuming all the nodes are daisy-chained.<br><br>Each node should target the next node, until it completes a loop.<br><br>At least that's how I remember off the top of my head.