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gfDoom Central


Postby zinger » Oct 5, 2002 @ 9:03pm

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Postby sponge » Oct 5, 2002 @ 11:02pm

holy internets batman.
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Postby zinger » Oct 6, 2002 @ 1:35am

Does not seem to work for me. In landscape if I tap on ammo I get the map, I tap on health it fires. Tapping anywhere on the visable screen moves forward. I'd like it to work like PocketEngine in landscape. With fire and use on the right side of the screen. Any thoughts?

gf any chance getting it britgher than level 4 gamma? A lot of games, the quakes and others are very dark on my Ipaq 3850. The only 3d game that looks good is TombRaider but I have to set the brightness to max.
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Postby sponge » Oct 6, 2002 @ 5:24am

holy internets batman.
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Postby zinger » Oct 6, 2002 @ 3:46pm

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Postby zinger » Oct 6, 2002 @ 8:20pm

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Postby zinger » Oct 9, 2002 @ 12:14am

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Postby sponge » Oct 9, 2002 @ 2:28am

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Postby zinger » Oct 9, 2002 @ 3:07am

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Postby sponge » Oct 9, 2002 @ 3:50am

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Postby Jadam » Oct 9, 2002 @ 4:06am

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Postby Guest » Oct 9, 2002 @ 6:18pm

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Postby sponge » Oct 9, 2002 @ 9:10pm

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Postby Guest » Oct 9, 2002 @ 11:58pm

Yes it does. Is that a problem?
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Postby sponge » Oct 10, 2002 @ 2:11am

Dehacked modifies the original exe (exceptions yes, but I'll get into that in a bit) You'd load a dehacked patch, and it would change specific addresses to achieve this. Since gfDoom is a lot different than the DOS Doom EXE, this isn't going to happen.

Some source ports can load dehacked patches, and basically interpet them, and the source port would handle the changes natively. So unless a DEH interpeter is added, forget about ANY mod with a Dehacked script.
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A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

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