This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Please test Jscript powered PocketAdventures


Postby suchiaruzu » Aug 5, 2002 @ 7:00pm

<div align="center">Image<br></div>
User avatar
suchiaruzu
pm Insider
 
Posts: 2570
Joined: May 3, 2001 @ 9:29am
Location: BFE


Postby esw » Aug 5, 2002 @ 7:10pm

esw
pm Member
 
Posts: 536
Joined: Jun 15, 2001 @ 5:57pm


Postby kaiton » Aug 5, 2002 @ 7:32pm

kaiton
pm Member
 
Posts: 116
Joined: Jan 15, 2002 @ 11:34am


Compiled to PocketPC

Postby kaiton » Aug 7, 2002 @ 2:51pm

kaiton
pm Member
 
Posts: 116
Joined: Jan 15, 2002 @ 11:34am


Status

Postby kaiton » Nov 2, 2002 @ 3:44pm

Pfff,

My work takes so much time that i havent been
able to continue to work on this a long time!

BUT, we've finished our biggest project ever and
now i have time to finish this thing.

Status:
We removed a lot of things:
Pathfinding
Scaling
Parralax scrolling
Scrolling

Why? Because after we let someone create
an adventure game with it, it was for him
just to much work. To finish 1 location he had to:
Draw a background, Draw a scene, Draw a pathwalking
bitmap, Draw a Scalebitmap, for every walking object
he had to draw a left-right-up0down movement!

It was just to much work to make a game with it.
Just to finish 1 scene would take a week.

Our new goal is to be able to make adventures
in about 20 hours of painting, scripting etc.
20 hours is not much, people could make
it in their spare-time.

What we kept:
JScript/VBScript powered
Sprite/Object animations
Unlimited scenes
Unique user defined actions with every object
(like eat apple, slap man in face, suck pipe etc)
FullScreen / Halfscreen mode
Talk mode
Inventory
MOD music
Loading/Saving states

We are also developing a GUI in delphi.
With it you can make the script of
the adventures.

I'll post version 1 tommorrow
kaiton
pm Member
 
Posts: 116
Joined: Jan 15, 2002 @ 11:34am


Status

Postby kaiton » Nov 2, 2002 @ 3:44pm

Pfff,

My work takes so much time that i havent been
able to continue to work on this a long time!

BUT, we've finished our biggest project ever and
now i have time to finish this thing.

Status:
We removed a lot of things:
Pathfinding
Scaling
Parralax scrolling
Scrolling

Why? Because after we let someone create
an adventure game with it, it was for him
just to much work. To finish 1 location he had to:
Draw a background, Draw a scene, Draw a pathwalking
bitmap, Draw a Scalebitmap, for every walking object
he had to draw a left-right-up0down movement!

It was just to much work to make a game with it.
Just to finish 1 scene would take a week.

Our new goal is to be able to make adventures
in about 20 hours of painting, scripting etc.
20 hours is not much, people could make
it in their spare-time.

What we kept:
JScript/VBScript powered
Sprite/Object animations
Unlimited scenes
Unique user defined actions with every object
(like eat apple, slap man in face, suck pipe etc)
FullScreen / Halfscreen mode
Talk mode
Inventory
MOD music
Loading/Saving states

We are also developing a GUI in delphi.
With it you can make the script of
the adventures.

I'll post version 1 tommorrow
kaiton
pm Member
 
Posts: 116
Joined: Jan 15, 2002 @ 11:34am


Postby esw » Nov 2, 2002 @ 8:12pm

Cool, nice to hear it's still being worked on :P

If I were you though, I would leave it an option to still use scrolling, pathfinding, and possibly scaling.

I can't really see an adventure game without pathfinding, and a scrolling scene or two is useful.
Pallarax scrolling probably isn't that important.
esw
pm Member
 
Posts: 536
Joined: Jun 15, 2001 @ 5:57pm


Postby kaiton » Nov 2, 2002 @ 9:14pm

hmmm,

adventures without scrolling and pathfinding are
perfectly possible:
We've changed the interface from Scumm to
something more like Xanth, Deathgate, Hoboken etc;
The game will be from 1st person perspective, like
Xanth.

Later we always can enable pathfinding etc, but first
we want to make sure the system works

here are some screenshots

<img src="http://www.mk-it.nl/PocketAdventures/main.jpg">

<img src="http://www.mk-it.nl/PocketAdventures/3.jpg">

<img src="http://www.mk-it.nl/PocketAdventures/2.jpg">
kaiton
pm Member
 
Posts: 116
Joined: Jan 15, 2002 @ 11:34am


ARM version

Postby kaiton » Nov 2, 2002 @ 9:25pm

Hello!

Here's a version for ARM PocketPC.
Unzip it in a directory on your PocketPC.

The file "game.js" has to be in the root
of the PocketPC filesystem (that's a little bug, hope
to fix it soon).

<a href="http://www.mk-it.nl/PocketAdventures/ARM.ZIP">Click here to download</a>
kaiton
pm Member
 
Posts: 116
Joined: Jan 15, 2002 @ 11:34am


PC Version

Postby kaiton » Nov 2, 2002 @ 9:30pm

and here's the PC version.

It is compiled from the same source as the pocketPC
version (without any modifications!).
Just unzip and have fun.

<a href="http://www.mk-it.nl/PocketAdventures/PC.ZIP">Click here to download the PC version</a>
kaiton
pm Member
 
Posts: 116
Joined: Jan 15, 2002 @ 11:34am


Source

Postby kaiton » Nov 2, 2002 @ 9:32pm

The game logic can be found in the
file "game.js".
It is fully JScript. In the final version
it will also contain a conversion file
to make everything Object Oriented.
Please let me know what you think!

Greetz
kaiton
pm Member
 
Posts: 116
Joined: Jan 15, 2002 @ 11:34am


Postby esw » Nov 3, 2002 @ 8:57am

esw
pm Member
 
Posts: 536
Joined: Jun 15, 2001 @ 5:57pm


Postby Raynne » Nov 3, 2002 @ 11:09pm

User avatar
Raynne
pm Member
 
Posts: 259
Joined: Oct 14, 2002 @ 10:09pm
Location: TN


MIPS

Postby kaiton » Nov 3, 2002 @ 11:24pm

kaiton
pm Member
 
Posts: 116
Joined: Jan 15, 2002 @ 11:34am


Postby Raynne » Nov 4, 2002 @ 1:31am

Ok, I'll try it out. Do I just transfer the entire file to the PPC? Will it run from the memory card, or do I need to put it in the main memory?
There are only two truly infinite things, the universe and stupidity. And I am unsure about the universe.
--Albert Einstein
User avatar
Raynne
pm Member
 
Posts: 259
Joined: Oct 14, 2002 @ 10:09pm
Location: TN


PreviousNext

Return to Windows Mobile


Sort


Forum Description

A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

Moderators:

Dan East, sponge, Digby, David Horn, Kevin Gelso, RICoder

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron