by James S » Dec 12, 2002 @ 2:48am
PocketGL is simply a 3D engine, just like the technology behind Quake is a 3D engine, just like Lithtech is a 3D engine, and Unreal Engine is a 3D engine. PocketGL is a poorly named 3D engine for the PocketPC, it is not a graphics enhancer.
PocketGL is a 3D engine, like Quake's, but it is highly optimized for the PocketPC meaning it runs very smoothly on the PocketPC. Dan just wants to tear Quake's guts out and put PocketGL in it's place because PocketGL is optimized to use integer calculations (fast) while Quake uses floating point (slow).
For the final time, PocketGL is a poorly named 3D Engine for the PocketPC, not a graphics enhancement technology like as OpenGL (which REQUIRES a Hardware Graphics card!!!).
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