
Does PocketSX use any ARM asm code? Is it realistic to hope to see PocketSX work on MIPS?
I know compared to ARM they are slow as heck, but some people can't afford to upgrade

I understand this dynamic recompiler converts MIPS machine code for the playstation to ARM.. would it be easy to write a dynamic recompiler from psx MIPS to the MIPS used in casios?
Anyway, just thought it would be cool to know.