i use the fixed-point library which is included in the IGPP. i have to say that it is really well done. it works fast and just as specified.
the documentation of the IGPP is just as all the intel performance libs: very sparse and assumes that you're a pro on the subject.
i will soon start using the texturing part too.
if i find out something interesting about it i'll post it here. unfortunatelly the IGPP code does not run on the emulator nor under real windows. so i'll have to write additional texturing code for those platforms too...

does anybody know if the development on the IGPP was really dropped? intel often just doesn't release updates for quite some time...
btw: if you need performance try the intel xscale compiler. i can not tell any details because of NDA but it should soon be released and will change a lot on the performance side of PocketPC devices.

bye,
DANIEL