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Why not make a CS-like fps game?


Why not make a CS-like fps game?

Postby kumachan » Jun 11, 2003 @ 7:20am

I am a game artist for 3 years.
I hope there is somebody port CounterStrike to PPC,
but nobody do it yet.
And PPC's speed is impossible to play CS smoothly.
So,I want to make a CS for ppc by myself.
Is there any 3D engine programer want to make a CS-like FPS game with me?

I prefer 3D scene with 2D sprites(8~16way direction)
Just like Doom.
Cause full 3D polygon(as quake)is not faster enough on current cpu(at least 20fps in multi-player).
Image
Gun and enemy in 2D texture
Scene in full 3D[/img]
kumachan
 


Postby Maledorito » Jun 14, 2003 @ 7:39pm

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Postby Dave Johnston » Jun 15, 2003 @ 12:52am

<cracks knuckles>

Counter-Strike + PPC = no no.

It's not the power or the machine spec that's the problem here (although they are major factors) - it's also the input method and storage. Quake just about works with a stylus. Counter-Strike requires faster reactions and a few more keys, plus a high-res (800x600 at least) to play seriously... anything different and the game you're making isn't CS - it just shares a theme.

What is Counter-Strike, really? Most people think it's the theme and the FPS bit. They're wrong - it's the combination of those and many many other elements that have taken something like 12 revisions over 3 years to perfect, and it's still being refined, even this second people at Valve, in Seattle, are working to improve the mechanics of it all so that literally millions of people across the world can enjoy it even more.

I'll stop my rant here.

And maybe I should point out now that I am one of the co-authors of Counter-Strike, in case you hadn't guessed, so I feel quite strongly about this :)

Of course, CS on a PPC would be cool, but... it just wouldn't be Counter-Strike. I don't see it being even close until PPCs have matured a lot - and even then, I can't see it working out. FPS's on PPCs generally don't work - it's an interface thing. PPC's and PC's are not interchangeable.
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Postby Maledorito » Jun 15, 2003 @ 12:53am

His idea was to make a game with the same gameplay modes of counterstrike, except on a sprite-based engine, like an enhanced doom engine.
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Postby Maledorito » Jun 15, 2003 @ 1:03am

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Postby damian » Jun 15, 2003 @ 1:08am

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Postby DillRye » Jun 15, 2003 @ 1:47am

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Postby Maledorito » Jun 15, 2003 @ 2:11am

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Postby DillRye » Jun 15, 2003 @ 2:16am

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Postby Dave Johnston » Jun 15, 2003 @ 2:38am

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Postby Hosed » Jun 15, 2003 @ 6:55am

L. L. Goodwin<BR>Purveyor of Code<BR><A href="http://www.planettribes.com/hosed/">Hosed's House of Code</A>
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Postby Dave Johnston » Jun 15, 2003 @ 11:34am

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Postby sponge » Jun 15, 2003 @ 5:55pm

I always considered CS a simplified version of Action Quake 2...
holy internets batman.
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Postby Guest » Jun 17, 2003 @ 4:12am

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Postby sponge » Jun 17, 2003 @ 4:47am

holy internets batman.
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