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ScummVM/PocketScumm version 0.5.0 test begins !


ScummVM/PocketScumm version 0.5.0 test begins !

Postby Arisme » Jul 14, 2003 @ 12:06am

Hello Scumm fans

ScummVM is entering a 2-3 weeks test cycle before the 0.5.0 release ... and you can contribute !

Let's begin with the changes

ScummVM main changes

* Even more EGA games supported and/or bugfixed -
- be sure to check the compatibility list http://scummvm.sourceforge.net/compatibility.php

* Support for Beneath a Steel Sky (completable)

* Misc bugfixes and improvements

PocketScumm main changes

* Changes in Simon directory naming - I'm now using the same names as the desktop version - rename your Simon directory given the Compatibility table
http://scummvm.sourceforge.net/compatibility.php

(and if your Scumm game is not detected, put it in a directory named after the desktop ScummVM name as seen in the link before - it'll probably help)

* Fix Simon exit

* Fix Savegame key on EGA games

* Added support for Beneath a Steel Sky

* Add "free look" hardware key - press this key, tap the stylus around the screen to locate hotspots without walking

* Custom Smartphone key management in the .ini file (smartfon-keys section) - mouse cursor moves to stepX1/stepY1 pixels if the key is pressed once, to stepX2/stepY2 pixels if the key is held up to repeatX/repeatY times, and to stepX3/stepY3 pixels if the key is held up longer. Try it if you don't understand it :wink:

What you can do for a smooth 0.5.0

* Try to complete games on all configurations - ARM testers preferred (for obvious reasons 8)), but I don't want to leave MIPS and SH3 owners behind ... be sure to test ScummVM too and report your bugs !

* Try The Dig, Full Throttle and Curse of Monkey Island on recent Pocket PCs with 64 Mb RAM (full game with videos, music and voices if possible), and see if they're completable.

Report all bugs/test report/completable game report here !

Goodies

I'll update the links as new pre 0.5.0 builds are available

PocketPC ARM & Smartphone 2002 : http://arisme.free.fr/PocketScumm/daily ... ne2002.zip

PocketPC MIPS :
http://arisme.free.fr/PocketScumm/daily ... C_MIPS.zip

PocketPC SH3 :
http://arisme.free.fr/PocketScumm/daily ... PC_SH3.zip

HPC ARM :
http://arisme.free.fr/PocketScumm/daily ... PC_ARM.zip
(if you own a Jornada 820, download Futaris GAPI http://members.optusnet.com.au/futaris0 ... i_j820.zip - it will help !)

HPC MIPS
http://arisme.free.fr/PocketScumm/daily ... C_MIPS.zip

HPC SH3
http://arisme.free.fr/PocketScumm/daily ... PC_SH3.zip

Happy Adventuring and support ScummVM !

http://www.scummvm.org

Happy 14th of July too 8)

Update 07/20/03

Synch with core CVS tree.

Update 07/21/03

Synch with core CVS tree.

Fix PocketScumm The Dig crash

Fix PocketScumm debugger interaction (type "exit" to exit, or play with the debugger :wink:)

Fix PocketScumm Curse of Monkey Island detection with only one data disk
Last edited by Arisme on Aug 2, 2003 @ 8:34am, edited 3 times in total.
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Putt Putt & Fatty Bear!

Postby Guest » Jul 18, 2003 @ 10:14am

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Postby Arisme » Jul 18, 2003 @ 1:09pm

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Postby enjoy » Jul 18, 2003 @ 6:15pm

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Beneath a steel sky / grapple hook problem

Postby michel-at-pocketscumm » Jul 19, 2003 @ 9:59pm

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Postby Arisme » Jul 20, 2003 @ 12:30am

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Postby Arisme » Jul 20, 2003 @ 10:48am

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Postby michel-at-pocketscumm » Jul 20, 2003 @ 6:13pm

Ok, i sent you the requested savegame.
On my PC there is no such problem, so i suppose it is PocketScumm-specific.
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Postby Arisme » Jul 21, 2003 @ 1:11am

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Just Monkeying Around

Postby desa42 » Jul 21, 2003 @ 4:07am

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Postby Heal » Jul 21, 2003 @ 8:25am

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Postby Heal » Jul 21, 2003 @ 11:24am

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Postby Arisme » Jul 21, 2003 @ 1:42pm

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Discuss this port of ScummVM for the Pocket PC.

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