by jcronje » Jul 8, 2003 @ 11:10am
Intel GPP looks like it uses scanline functions, which is not that i'm looking for. I can make use of the scanline functions, but don't think it will give me that much speed increase.
I know exactly how to do texture mapping, and have a C routine working. But want to know if ARM assembler is going to boost the speed or not.
How much triangles ( Plainly texture mapped, no perspective correction, no Zbuffer ) should I try for in a second ?
Lets say the size of a triangle is about 70 x 70
pixels on the screen.
1000 ? 5000 ? 10000 ?