
* added support for Microsoft ADPCM compressed mono WAVs.
* added SoundFX::maxplaybacks function to control the maximum number of times a sample can play back at once.
A little note on the ADPCM support: for now it only support it at loading time so hekkus don't play this WAVs in compressed form. When you load a compressed WAV the library decompress it and play it as a common 16 bit mono sample. I don't want to kill my engine performance

As always you can download it at http://www.shlzero.com