by refractor » Aug 19, 2003 @ 9:30am
"Lies, damn lies, and statistics" - Benjamin Disraeli
Ok. So far as a "consumer" benchmark goes, this one is as good, or as bad, as the standard consumer "gaming" benchmarks. It gives users numbers to compare... for certain, perhaps esoteric, tasks.
Essentially, I agree with Digby/Johan on this. I'm far more interested in "raw" crunching power/memory bandwidth than I am in "synthetic" numbers like how many RLE encoded sprites a certain routine can blit to a screen per second. It really doesn't matter if the routine is "optimised" or not - if that's an unknown quantity then so is everything else.
I'd prefer a more comprehensive "raw" set of benchmarks - cache miss penalties, the actual r/w bandwidth of cached and uncached areas, right through to the more "generic" dhrystone, etc, tests (which although synthetic aren't entirely esoteric).
But then I'm a developer.