I want this point to be at the top again... The only substantial argument for a 2.04a version *IS NOT* simply because someone does not want to pay for GD. A much more substantial reason in light of all this licensing talk is for VI to SAVE FACE. I think it's fair to say that most of the people in this forum, at this point in time, have a very negative feeling about VI right now and will not touch 2.05 with a ten-foot poll. Why not get back some good will by putting out that bug fix? More importantly for you, you may get some people that decide to go with 2.05, if not now than in the future, because they feel you treat your developer community right. Without the bug fix, that won't be the case.
Put more concretely, that bug fix may very well make you money in the long-term.
It's a matter of trust... To put it bluntly, it can be called extortion for you to NOT release a bug fix, because people like me that were developing somthing based on 2.04 now have very few options, among them, release a game that might break on some devices... drop back to v2.03, which has bugs of it's own to deal with, or be in effect FORCED to pay for 2.05, which many people believe was your intention all along. Let me be clear: IF NO BUG FIXED 2.04 VERSION IS RELEASED, THE OBVIOUS CONCLUSION IS THAT VI INTENTIONALLY INTRODUCED THAT BUG SO THAT PEOPLE WOULD HAVE NO GOOD OPTION BUT TO PAY FOR THE NEXT VERSION. This is extortion, and is even illegal in most countries.
Simply putting out that bug fix removes that thought from everyone's mind and does your appearance as a good company a world of good.
Now, on with the other points...
Shahab, you say my scenario and calculating examples are correct. I am very happy to hear that. However, it kind of begs a question: is it still true that it would be decided on a case-by-case basis?
If so, that's not good for me or, even moreso, for you. I mean, my example works great for me, and I can tell you that I wouldn't be that unfair to VI anyway. But, let's take me as a very specific example...
My current game is pretty far along under 2.04, so my business plan (such as it is

) does not have anything budgeted for GD. If I go to 2.05, I of course want my cost to be as next to nothing as I was expecting it to be all this time, so in this particular instance, my example might actually be what I want to do. My next game I would be OK with cutting VI in for a bit more, but not this time, since I didn't expect to be all along. So, my question is, will VI OK this example in this case? And if so, what's to stop me from doing the same thing the next time, and the next?
I guess I'm actually trying to help you out... If the intent is to make money of GD, which is fine with me in general terms, doesn't this scheme leave open the possibility of people screwing you? And if your going to deny applications precisely for that reason, at what point will that decision be made? I mean, if I hadn't started development yet and you said no to my example, that wouldn't be much of a hassle. But now, if would be one. Do you see my point?
Your second point about everyone applying for the license is dubious at best. I don't think you'll find very many people willing to "sign" anything without having a very clear idea of what it is. In fact, I doubt very many people will even APPLY until they examine carefully what they MAY be asked to sign if the application is accepted.
Which of course raises the question of what factors go into accepting or denying an application anyway?
You've said I think more than once that "single developers do not have to pay it they do not want to". How is that exactly? Can you site which parts of the licensing terms state that? If you are referring to the evaluation version, that's at best a misleading statement since it seems that an app based on that version cannot be distrivuted at all, and certainly not for sale.
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"