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GapiDraw 2.10 screenshot-of-the-day #1


GapiDraw 2.10 screenshot-of-the-day #1

Postby Johan » Nov 19, 2003 @ 3:52pm

Image

This is not your typical slow "use only for emulation purposes" GDI driver.. This is a turbo-accelerated-mega-superfast implementation.. :) Of course it works equally as well on stationary PCs.

Have a great game but cannot get the WM2003 certification since it the game will only run in fullscreen mode? No worries. Just install GD 2.10 when it's out and you're set...
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Postby egarayblas » Nov 19, 2003 @ 4:24pm

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Postby Johan » Nov 19, 2003 @ 4:33pm

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Postby fzammetti » Nov 19, 2003 @ 8:01pm

That's actually very cool, and I didn't even know about it... I have been considering updating my Electro product to use GD, which would make the file size and load time much better and of course give me some new capabilities... I have been toying with the idea of writing my own GUI widget toolkit, but what the hell, if I can basically use the standard GUI components and use GD for everything else, that's very cool. Even if it gives me nothing more than the menubar that would be a big plus. Thanks Johan!
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby DillRye » Nov 19, 2003 @ 11:26pm

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GapiDraw 2.10 screenshot-of-the-day #1

Postby Kzinti » Nov 20, 2003 @ 4:21am

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Postby fzammetti » Nov 20, 2003 @ 4:34am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Johan » Nov 20, 2003 @ 10:24am

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Postby Johan » Nov 21, 2003 @ 12:18pm

Also... GapiDraw has always used GDI blits to display when used in the emulator environments.. If you check the version history it says:

GapiDraw 2.0 Internal Changes
-BltFast, AlphabltFast and FillRect was completely rewritten.
-The entire GDI bridge for emulator environments was rewritten.
-Changes has been done to all function calls to support video surfaces.
http://www.gapidraw.com/docs-relhist.asp
(it's also included in the distribution)

I really didn't mean anything by referring to a "typical slow only for emulation purposes GDI driver" but I really think that being able to achieve 30FPS using GDI is quite cool.. And using prerotated surfaces, this same performance can be achieved in any display rotation! I really believe we'll see many applications using GDI in the near future (providing two versions of a game is easy if a developer uses GapiDraw)...

Finally.. The reason I used the term "typical slow" is that the general concensus seems to be that GDI is useless for most work.. Some quotes...

Frank on using GDI for development: "I can't do the desktop release (because GDI simply won't cut it)"
http://www.pocketmatrix.com/forums/view ... i&start=15

PocketHAL GDI Support: "There is two reasons I include a GDI driver: 1) color conversion for for displays that aren't 16 bpp and 2) as a safety net if everything else fails (no GAPI installed for example).
http://www.pocketmatrix.com/forums/view ... i&start=30

I believe that the performance of using GDI on newer devices is perfectly acceptable for many applications.
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Postby fzammetti » Nov 21, 2003 @ 5:42pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Johan » Nov 21, 2003 @ 7:38pm

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Postby fzammetti » Nov 21, 2003 @ 8:07pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby egarayblas » Nov 22, 2003 @ 12:13am

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Postby Johan » Nov 22, 2003 @ 11:30am

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Postby Digby » Nov 24, 2003 @ 1:43am

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