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(Beta) testers needed for free game


Postby andyclap » Jan 2, 2004 @ 8:46pm

Wow! A classic in the making.. simple, yet the original physics of it makes it great fun, well done!
Reminds me of that 'football-bouncing-keep-em-up' craze.

So - and I presume you're going to take it further - may I suggest some things:

Variation in levels - when a certain number of targets hit is reached, the level ends and the next level is started with the smallest mace. Levels become more complex such as moving/bouncing targets, walls, multiple targets, targets that need to be hit mutiple times/split apart a la asteroids. A bit like how arkanoid compares to breakout. A level designer would also increase the logevity. Different backgrounds for each level would give a feeling of progress.

Some power ups for immediately increasing/decreasing the size of the mace or maybe the weight/density too, changing the gravity parameters, altering the elasticity, perhaps even multiple maces.

Three lives, let the game progress further.

Slightly better feedback, perhaps via sound, of how stressed the elastic is - the stress bar could be more prominent, especially when red.

Again a little more feedback on how long you have left to make a combo - perhaps a bar at the top that slides down in the time remaining to make a combo.

The visuals are great (apart from the few rough/pink edges that are always going to happen in the early stages of development) mainly due to their fluidity. I'd like to see a bit more drama when making high combos, such as more particle effects, just to get a bit of 'reward'.

Timer - I don't actually think you need the game timer - incidentally it doesn't seem to work (goes negative) on the version I'm using anyway.

Good luck with your project - I expect zillions of clones of your idea will appear pretty soon - probably flash based games spread 'virally' through email.
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Postby kaiton » Jan 2, 2004 @ 8:57pm

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Roadmap

Postby kaiton » Jan 2, 2004 @ 10:30pm

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Postby spiral » Jan 3, 2004 @ 12:01am

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Postby mlepage » Jan 4, 2004 @ 4:49am

www.scalenesoftware.com
Great games for your Palm and Pocket PC!
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Status

Postby kaiton » Jan 8, 2004 @ 9:54pm

Hi!

Here's an update. I;ve worked a little on my game
I expect to release the next version next thursday

Here's what ive done:

I updated my site a little.

I tried to improve graphics(but i am not a photoshop artist).
Here's the main menu:
Image

I tried to intergrate the highscore system of Spb. But somehow it doesnt work(it generates a sco file on the PocketPC, but the PC application does not see it).

I made a score uploader myself, (took me a hour), but if i get the SPB thing going i 'll maybe switch back.
Image


I've implemented a few things, like:
Rotating targets, when hit mace will bump back(instead of moving through).
Moving targets
Balls that will switch gravity(so up=down).
Time tests(20 little bells must be destroyed within 4 ticks)
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New version

Postby kaiton » Jan 12, 2004 @ 10:50pm

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Postby spiral » Jan 19, 2004 @ 8:39am

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Postby kaiton » Jan 19, 2004 @ 6:28pm

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Postby spiral » Jan 19, 2004 @ 8:27pm

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Postby kaiton » Jan 19, 2004 @ 9:08pm

That sounds like a good idea.
I could upload that to the highscore list and then see how
long people have played before reaching the 1000000 points.

Okay, spiral, in the next version there will be a timer.
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New website

Postby kaiton » Jan 26, 2004 @ 10:43pm

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Postby sponge » Jan 26, 2004 @ 11:01pm

holy internets batman.
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Postby kaiton » Jan 26, 2004 @ 11:04pm

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Postby spiral » Jan 27, 2004 @ 1:53am

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