by Kzinti » Feb 4, 2004 @ 12:28am
Did some research and it all make sense now: it is much faster to calculate convolution in the frequency domain (hell, I am not sure it can be done otherwise).
Game Programming Gems II mention that it is faster to convert your signals to the frequence domain and use the FFT.
For those who don't know, convolution is a mathematical operation. In the case of sound mixing, the convolution is used to fake 3D audio positioning and modify the "ambiance". Think playing your sound in a cathedral or a stadium and having the mixer figure it all out.
So yeah, I am still looking for such a sound engine. Anything?