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Anti piracy measures


Anti piracy measures

Postby yuit » Feb 13, 2004 @ 7:06pm

I'm about to release my first program, and would like to hear tips on preventing piracy. I do realize that eventually it will probably get cracked, but would like to make it as hard as possible.

Also, what are the bounds of what it is acceptable to do ? Is it ok to validate codes through the internet, sending the hardware id, owner name and key code to my server for validation, or would this violate the users privace / be insecure ?

I've also never generated serials before, so what type of algorithm should I use ?
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Postby Presto » Feb 13, 2004 @ 7:22pm

yuit,

Try this: Hit "Search" in the top menu, type "pirating" as the keyword, select the "General Developer Discussion" forum. You'll get about 6-7 threads that discuss pirating and protection.

If you have any specific questions after that, I'm sure we'll try to come up with good answers. :)

Hope this helps,
-John
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Postby sponge » Feb 13, 2004 @ 9:29pm

holy internets batman.
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Postby Erwin » Feb 16, 2004 @ 10:52pm

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Postby Kzinti » Feb 16, 2004 @ 10:58pm

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Postby Erwin » Feb 16, 2004 @ 11:07pm

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Postby Kzinti » Feb 16, 2004 @ 11:09pm

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Postby Erwin » Feb 16, 2004 @ 11:16pm

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Postby StephC » Feb 16, 2004 @ 11:52pm

Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby Peter Balogh » Feb 24, 2004 @ 7:57am

Download high quality games for your pda: www.pdamill.com
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Postby DillRye » Feb 24, 2004 @ 8:04am

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Postby mlepage » Feb 24, 2004 @ 8:15am

www.scalenesoftware.com
Great games for your Palm and Pocket PC!
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Postby Volte6 » Feb 24, 2004 @ 9:39am

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Postby Fusion » Feb 25, 2004 @ 7:32pm

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Postby mlepage » Feb 25, 2004 @ 8:06pm

www.scalenesoftware.com
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