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Gamepad for PPC!


Postby NightStar » Feb 13, 2004 @ 2:33am

I will live forever, or die trying!
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Postby psj3809 » Feb 13, 2004 @ 8:54am

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Postby Tadpole » Feb 16, 2004 @ 2:52pm

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Postby Dihnekis » Feb 17, 2004 @ 1:42am

Careful, don't get crushed under the weight of my stupidity... the think hurts
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Postby spiral » Feb 17, 2004 @ 1:56am

most games dont' allow mapping of several buttons to the same function though, most either can do multiple functions to one button or one function per button.
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Postby Leehro » Feb 26, 2004 @ 11:01pm

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Postby NightStar » Feb 26, 2004 @ 11:47pm

I will live forever, or die trying!
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Postby Leehro » Feb 27, 2004 @ 9:17pm

I looked into it a little. The SNES controller is a little unique. instead of having separate pins for each button, or select lines or anything, it's actually clocked. 60Hz I think. There are 16 cycles, and each one of those represents a button being pushed. so its serial.

Sega, TG16, atari, and other controllers are just straight parallel. each wire either carries a button or a select line.

so the real trick would be to write a driver to read this. I imagine that current keyboards and gamepads use serial also (there aren't enough data lines for hundreds of keys) so depending on the clock of those and other signals, it might be usable just by connecting wires and using an existing keyboard driver.

If i were back at college, i'd be able to test all this out. but i don't know how much i can really do here...
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Postby bobbob » Feb 27, 2004 @ 10:22pm

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Postby Dihnekis » Feb 27, 2004 @ 10:35pm

Careful, don't get crushed under the weight of my stupidity... the think hurts
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Postby sponge » Feb 27, 2004 @ 11:15pm

holy internets batman.
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Postby Guest » Mar 5, 2004 @ 2:12am

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Postby Guest » Mar 5, 2004 @ 10:21am

Sounds good but how about the correct link ?
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Postby Guest » Mar 5, 2004 @ 10:22am

Found it anyway....



Looks good but sadly just the Ipaq series
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Postby Dihnekis » Mar 5, 2004 @ 1:31pm

Careful, don't get crushed under the weight of my stupidity... the think hurts
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