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XScale pxa-250 Slowdown?


XScale pxa-250 Slowdown?

Postby mlepage » Mar 12, 2004 @ 9:28pm

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Postby Presto » Mar 12, 2004 @ 10:40pm

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Postby mlepage » Mar 12, 2004 @ 10:41pm

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Postby mlepage » Mar 12, 2004 @ 11:27pm

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Postby fast_rx » Mar 13, 2004 @ 12:48am

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Postby mlepage » Mar 13, 2004 @ 1:27am

I'm pretty positive.

It happens only after a few minutes of play, when the pieces are falling slow. If I edit the code to make them fall faster, it doesn't happen. That's the only change in the code.

When it happens, it only happens about 1s after fast movement in the game. So when I am slamming a block down fast (lots of movement and collision detection) it doesn't happen. When that block hits the bottom, a new slow block starts falling, and 1s later, frames are skipped. If I slam it, frames stop skipping.

Here's a question. The documentation for QueryPerformanceFrequency promises that the frequency will not change while the program is running. Is this true even when the XScale changes its speeds, or is the documentation lying?
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Postby Kzinti » Mar 13, 2004 @ 1:31am

QueryPerformanceCounter doesn't necessarely have the same frequency has the CPU. In fact, there is often no relation whatsoever between the timer and the CPU.
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Postby mlepage » Mar 13, 2004 @ 1:47am

Yes, but is it possible that the performance counter frequency is affected by XScale speed changes?

Is there somewhere I can find out more about when the XScale does its automatic speed changes? Under what conditions?
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Postby mlepage » Mar 13, 2004 @ 5:04am

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