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How to plot a pixel with assembler?


How to plot a pixel with assembler?

Postby lowtraxx » May 23, 2004 @ 2:48am

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Re: How to plot a pixel with assembler?

Postby hm » May 23, 2004 @ 4:05am

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Postby Dan East » May 23, 2004 @ 4:23am

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Thanks a lot

Postby lowtraxx » May 23, 2004 @ 2:48pm

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Postby Jinks » May 23, 2004 @ 4:47pm

The stylus is mightier than the pen!
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Postby Tala » May 23, 2004 @ 7:55pm

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Postby j.edwards » May 24, 2004 @ 12:15am

This book spoke about optimisations, and while the code doesn't necessarily apply, the general principles do:



One of the first points it makes is: there is no use optimising in assembler an algorithm that is no good to begin with. Don't ever go to that level until you are 100% sure you've squeezed as much juice as possible out of the fastest algorithm, as quite often that's where the biggest speed increases come from. In addition, it has some really good techniques for graphics. You can download the whole thing for free from some sites as well, although I think byte.com charge something so you might want to search google.

You may want to check out www.gamedev.net as well - they have a lot of tutorial style articles that I found really useful.
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