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Power Down/Power Up - causes exception


Power Down/Power Up - causes exception

Postby Bapdude » May 28, 2004 @ 2:29pm

I've got a very frustrating problem right now. If I start my app, power down my pocket PC and then power it up again, I get an illegal exception (the famous 0xc0000005 exception).

(*side note* - I tried the "Infestation" game which was written with Pocket Frog. It does the very same thing if I start the game and then cycle the power - illegal exception 0xc000005.)

I'm also using the Hekkus sound library and currently have the hekkus suspend and resume calls in my Game::Resume and Game::Suspend sections. Is there anything else that I need in my resume/suspend sections?

What actually happens in Pocket frog when you cycle the power switch on the pocket pc?

Thanks...
:D
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Postby HTK » Jun 1, 2004 @ 9:05am

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Postby HTK » Jun 1, 2004 @ 9:06am

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Postby Conan » Jun 1, 2004 @ 10:24am

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Postby Bapdude » Jun 1, 2004 @ 4:47pm

I'm currently using PF 0.7 for my game. I'm also using the latest version of Hekkus. What do you guys have in your 'Resume' and 'Suspend' sections? I'm wondering if I need something special to account for these.
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Postby Conan » Jun 1, 2004 @ 8:54pm

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Postby Kzinti » Jun 1, 2004 @ 9:03pm

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Postby Bapdude » Jun 1, 2004 @ 9:44pm

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