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First A730 review now at mobile01.com


Postby Guest » Jun 28, 2004 @ 9:41am

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Postby Guest » Jun 28, 2004 @ 9:49am

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Postby Blade Runner » Jun 28, 2004 @ 6:40pm

No, I've never seen that, I've never seen anyone drive their garbage out to the curb and bang the hell out of it with a stick. No, I've never seen that.
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Postby RChickenMan » Jun 29, 2004 @ 12:12am

[quote="Anonymous]The thing is that when you want to upgrade iPaq, you just have to go to www.hp.com, click, click, click and you'll have it.[/quote]

Heh, reading that post compelled me to update the ROM on my new h4155. Why? I don't know, better to have the newest version, I suppose.
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Postby picard » Jul 6, 2004 @ 7:58am

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Postby Reckless » Jul 6, 2004 @ 5:23pm

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Postby picard » Jul 6, 2004 @ 6:17pm

I checked, the 520Mhz PXA270 has the same 208Mhz system bus freq as a 624Mhz or 312Mhz.

I think the slower speed is due to the VGA display (and the absence of 2700G chip). The PXA270 has only 256KB internal SRAM. This is enough for the QVGA video memory for X30. It's 950 FPS GAPI speed is even faster as with system memory (like QVGA Asus A620). But for VGA you have to use system memory, external SRAM or graphic chip (like 2700G) for the frame buffer. I'am not sure about A730 yet, but from the memory speed it seems the overal slower benchmark results are due to higher system bus load. If the LCD is controlled by the PXA270, there is plenty of data to be transfered all the time when the VGA LCD is on.

So this won't be a "Gamer" PDA, but really hope to be wrong. And because i didn't hear any '3D acceleration' promo for the Ipaq Hx4700 either, i think it will has the same problem (with a little more CPU power).

ps: i think there are smart LCD panels on the market with own video memory. but i don't think this is the case here (probably not cheap)
ps2: sorry about the technical stuff :) i just want to buy a PXA270 device this summer for WMMX development. possibly with many new features for compability testing.
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Postby Tala » Jul 6, 2004 @ 10:18pm

I wish they had used the 2700g. This chip has on-die memory (most likely SRAM) for the frame buffer as well as a local memory SDRAM interface (separate from system memory) for backbuffer and textures. As a tile based renderer it does not need a z-buffer.

For video fans, it includes hardware for iDCT, iZZ, MC colorspace conversion and scaling, using exclusively local memory.

A very nice chip if you ask me.
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