by fzammetti » Sep 7, 2004 @ 3:12pm
(1) Drawing primitives - ellipses, polys, fills, crosshatches, gradient fills
This is one area where GD is somewhat lacking... I'd like to see it addressed.
(2) Additional text support - outlining, antialiasing, linebreak, etc.
With text being such an important part of virtually any product, expanding this functionality to be as powerful as possible is a good thing.
(3) SFX blts - screen rotations, blends, fades, disolves
Anything that in the end requires less developer time and effort is a good thing.
(4) Generic, time-based sprite engine
Along the same lines as the above... Your probably not going to be able to cover all the basis in a generic way, but even covering half of them would be a plus.
(5) Virtual linear backbuffer for easy pixel manipulation (pitch independent)
I think this one is kind of covered by using PocketHAL, isn't it? If so, change this to the pattern blitting one. It would still be nice to have a linear buffer without PH though, gives more options.
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"