Conan: It's encouraging to hear that someone else has had problems with the font class. I can't see why loading a font "bitmap" resource would be any different than loading a regular image resource (png, bmp, etc.) It's good that you found the problem after adding the extra font (so you easily knew what caused the problem). In my case, I had the game completed and working on WM2002. When I tried it on WM2003, and it didn't work, I had no clues as to the source of the problem.
Yeah, perhaps 11 fonts is a bit much. In one instance, I use 2 fonts (a white/black version of the same font), and draw them on top of each other for a shadow effect. The obvious solution (which I did), was to create a new font by combining the images to result in a single font with the shadow "built-in". This reduced my fonts to 10, and now the game works...pretty strange!
