
Sprite's physic will be handled internally. I got it all working, it's not perfect physic but it's quite good.
New sprite's features:
- SpeedX, SpeedY
- Direction, Velocity (Sets SpeedX, SpeedY)
- Weight (self explanatory)
- Friction (collision friction)
- Elasticity (rebound factor)
- Loop (when past edge of screen appears on the other side).
- FirstFrame (first animation frame sequence to loop from)
- LastFrame (last animation frame sequence)
Game world features:
- Gravity
- Friction
The next build will include a few demos:
- Simple2_1.ppl
- StarField.ppl
- StarField2.ppl
- Bounce.ppl (physic demo)
There will be a new package manager program included as well.
A new InputBox() function has been added to the Windows.ppl library.
Try / Except has been implemented.
And of course many other fixes.