This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Help building Poket Quake in eVC4


Help building Poket Quake in eVC4

Postby Indis » Nov 1, 2004 @ 11:09pm

Hi, I'm new to ppc in general, and development specifically.

I've tried using Pocket Quake on my iPaq hx4700 and encounter the white screen issue several other people have mentioned, however I found that when I've tried to implement the fix in source with eVC4 that has been detailed in the Pocket Quake forums, I was unable to do a build on the source.

It seems to be looking for the winver.h include, but for some reason with the Pocket Quake project I am unable to select Pocket PC 2003 as my build platform, which generally clears up any build problems I have (the project only seems to want to compile for sh platforms?).

I've been looking around for information regards developing for PPC platforms, but there doesn't seem to be a great deal about, so any information / help anyone can offer would be greatly appreciated.
Indis
pm Member
 
Posts: 3
Joined: Nov 1, 2004 @ 10:56pm


Re: Help building Poket Quake in eVC4

Postby jaguard » Nov 2, 2004 @ 1:07am

jaguard
pm Member
 
Posts: 230
Joined: Mar 2, 2004 @ 6:45pm


Re: Help building Poket Quake in eVC4

Postby Kzinti » Nov 2, 2004 @ 1:24am

Kzinti
pm Member
 
Posts: 3238
Joined: Jan 13, 2002 @ 5:23am


Re: Help building Poket Quake in eVC4

Postby jaguard » Nov 2, 2004 @ 9:11am

jaguard
pm Member
 
Posts: 230
Joined: Mar 2, 2004 @ 6:45pm


Postby Kzinti » Nov 2, 2004 @ 9:13am

Kzinti
pm Member
 
Posts: 3238
Joined: Jan 13, 2002 @ 5:23am


Postby jaguard » Nov 2, 2004 @ 9:21am

jaguard
pm Member
 
Posts: 230
Joined: Mar 2, 2004 @ 6:45pm


Postby fast_rx » Nov 2, 2004 @ 6:28pm

I've been unable to add the ARM targets to an eVC3 workspace loaded in eVC4... but it seems that if you load the eVC3 project into an eVC4 workspace - then you can add the target.
User avatar
fast_rx
pm Member
 
Posts: 660
Joined: Jun 10, 2003 @ 4:24pm


Postby Indis » Nov 2, 2004 @ 8:49pm

Indis
pm Member
 
Posts: 3
Joined: Nov 1, 2004 @ 10:56pm


Postby Dan East » Nov 4, 2004 @ 3:19pm

User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Postby Indis » Nov 4, 2004 @ 7:24pm

Thanks Dan, the version of gx.h supplied with the source fixed that problem nicely.

Hopefully I'm down to my last obstacle, when compiling now it complains that it can't find "PocketQuake.res".

This file exists in the "PocketQuake/ARMV4Dbg", but I can't find a way to tell eVC4 this.

If anyone knows how to solve this one I'll be very happy!

On side note, most of my experience is with Borland development environments, so far I havn't found any conversions of the headers and libs that work with BC++ or Delphi, does any one know if there has been a set converted to work with the Borland environments? I suspect that VCL based environments would not necessarily be the best to work with PPC given the desire for a small memory footprint?
Indis
pm Member
 
Posts: 3
Joined: Nov 1, 2004 @ 10:56pm


Postby Dan East » Nov 5, 2004 @ 1:41am

User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Return to Windows Mobile


Sort


Forum Description

A discussion forum for mobile device developers on the Windows Mobile platform. Any platform specific topics are welcome.

Moderators:

Dan East, sponge, Digby, David Horn, Kevin Gelso, RICoder

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum