You'd have to create a wrapper yourself. There are a few people who are working on a wrapper (which actually works great and is basically finished) for desktop OpenGL, which can be found here:
www.taoframework.com . Unfortunately there isn't one for OpenGL ES yet. You could possibly contact them and ask if they'd be interested. Otherwise you could download the source (which I believe is available) of their wrapper and see how it's done, then create your own.