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Game Maps: A theory I could use input on.


Game Maps: A theory I could use input on.

Postby dan.p » Feb 8, 2005 @ 12:48am

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Postby Presto » Feb 8, 2005 @ 1:50am

<a href="http://www.pocketadventures.com/travel.asp"><img src="http://www.pocketadventures.com/images/ttc_banner.gif" border="0"></a>
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Postby dan.p » Feb 8, 2005 @ 1:54am

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Postby fast_rx » Feb 8, 2005 @ 2:17am

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Postby Presto » Feb 8, 2005 @ 2:17am

<a href="http://www.pocketadventures.com/travel.asp"><img src="http://www.pocketadventures.com/images/ttc_banner.gif" border="0"></a>
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Postby Dan East » Feb 8, 2005 @ 1:41pm

If you have processing time to spare while the player is in a room, you could pre-load all adjoining rooms using a separate low-priority thread. If you're talking 320x240 bitmaps then you should have plenty of ram to load several rooms at once.

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