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Collision problems


Collision problems

Postby mmtbb » Mar 23, 2005 @ 3:05am

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Postby kornalius » Mar 23, 2005 @ 3:43pm

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Postby mmtbb » Mar 23, 2005 @ 4:21pm

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Postby kornalius » Mar 23, 2005 @ 9:20pm

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Postby mmtbb » Mar 24, 2005 @ 4:43am

I am going to PM you the PPL file with .bmp

Upon further testing, it only seems to trigger a collide on the KEYUP event. Please let me know what you find. I am anxious to keep moving.

ps. Sample4 only places SO_CHECKCOLLIDE and not SO_COLLIDE. What good is SO_COLLIDE? if I comment it out, it still causes collisions.
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Postby mmtbb » Mar 24, 2005 @ 6:14am

The post just seems to be sitting in my outbox. Did you get it, or is there something else I need to do?
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Postby kornalius » Mar 24, 2005 @ 7:40pm

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Postby mmtbb » Mar 25, 2005 @ 1:37am

1) so regardless of what you code, the main WM_COLLIDE will fire no matter what? Can this be tuned off to stop unnecessary processing?

2) Also, wouldn't it be better to always have the collisions handled in the Sprite proc?

3) was it a bug that caused the collision to fire on the Key up event?
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Postby kornalius » Mar 25, 2005 @ 4:29pm

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Postby mmtbb » Mar 25, 2005 @ 7:55pm

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Postby mmtbb » Mar 26, 2005 @ 5:30pm

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