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anyone wants a pocket rpg maker? ^^ (BETA on Page 8!)


Postby Miracle » Apr 16, 2005 @ 1:18pm

Err.. right :). Exactly what I said ;).

Ok this will be a bit tougher then, but you'll manage :).
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Postby SmokingFish » Apr 17, 2005 @ 10:28pm

ok..changed my mind^^

i started developing my own script engine, a exact port of the rpgmaker 2000 script system...and its finished^^

well almost, script engine itself is working great, if statements, variables and switches are possible, cylcles and labels are still missing.

i just started creating the script editor.still looks a bit weird, but i just started.
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Postby Miracle » Apr 18, 2005 @ 8:36am

Ah thats great Fish!

Keep us posted :). I'll be online this evening (I hope) if you need me ;).

Oh by the way, should we put a link to my movie fish?
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Postby lion2 » Apr 18, 2005 @ 2:28pm

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Postby SmokingFish » Apr 20, 2005 @ 9:14pm

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Postby Bluetrane » Apr 20, 2005 @ 9:37pm

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Postby Miracle » Apr 21, 2005 @ 8:04am

Great fish!

Here's the movie, if you guys are interested: (13mb)

As always, as amateur-istic (lol) as it can get, but you can see a bit of the program in action, both on a PPC and PC :).
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Postby Blade Runner » Apr 21, 2005 @ 2:40pm

No, I've never seen that, I've never seen anyone drive their garbage out to the curb and bang the hell out of it with a stick. No, I've never seen that.
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Postby Miracle » Apr 21, 2005 @ 2:42pm

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Postby SmokingFish » Apr 28, 2005 @ 8:53pm

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wow

Postby IM0001 » Apr 28, 2005 @ 11:22pm

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Postby sponge » Apr 29, 2005 @ 12:51am

holy internets batman.
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Postby Miracle » Apr 29, 2005 @ 8:04am

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Postby SmokingFish » Jul 10, 2005 @ 7:53pm

hey there^^

well, finally i got time to work on prpgm again.

status:
- editor works almost bugfree
- area editor
- map loading/saving with npcs
- scripteditor worked
- testplaying maps
- interacting with other npcs
- collision detection
- gui revisited

but i got a problem with the scripting engine. it was impossible to implement cycles and labels as well as more complex operations.

i wrote a new scripting language based on the old block system with some new ideas in visualbasic. labels,conditions,cycles - everything works.
i added a expression solver too, you can use it on if-statements and variable-operations (like var 5 = "50/(100-(5*5))^3-(var(3)-3)")

the new scripting engine is ported to c# now and the new editor is almost finished, it loads script files and converts it into the treeview and back. just editing is missing now.

hm...you cant completely edit the scripts on prpgm at the moment but they work perfect in test games - and fast ! if you dont use expressions , only the native functions (like in rpgmaker2000) its about 10 times faster than vbscript on win32.
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Postby dgm08 » Jul 10, 2005 @ 9:19pm

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