by SmokingFish » Jul 10, 2005 @ 7:53pm
hey there^^
well, finally i got time to work on prpgm again.
status:
- editor works almost bugfree
- area editor
- map loading/saving with npcs
- scripteditor worked
- testplaying maps
- interacting with other npcs
- collision detection
- gui revisited
but i got a problem with the scripting engine. it was impossible to implement cycles and labels as well as more complex operations.
i wrote a new scripting language based on the old block system with some new ideas in visualbasic. labels,conditions,cycles - everything works.
i added a expression solver too, you can use it on if-statements and variable-operations (like var 5 = "50/(100-(5*5))^3-(var(3)-3)")
the new scripting engine is ported to c# now and the new editor is almost finished, it loads script files and converts it into the treeview and back. just editing is missing now.
hm...you cant completely edit the scripts on prpgm at the moment but they work perfect in test games - and fast ! if you dont use expressions , only the native functions (like in rpgmaker2000) its about 10 times faster than vbscript on win32.
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