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anyone wants a pocket rpg maker? ^^ (BETA on Page 8!)


Postby Raynne » Jul 10, 2005 @ 10:27pm

Do you have an idea of how long it will be until a release? We need some excitement around here.:)
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Postby Miracle » Jul 11, 2005 @ 11:28am

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Postby Glasswalker » Jul 16, 2005 @ 1:34pm

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Postby Miracle » Jul 18, 2005 @ 9:17am

[quote="Glasswalker"]Hey fish, this is awesome...quote]

oh...my...god... YOU CALLED HIM FISH! you thief! :).
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Postby Glasswalker » Jul 18, 2005 @ 5:20pm

lmao :)

Nah, I am just a lazy typer :) (I could call him fishy if you would feel better, but that just sounds a little too "personal" lol...)

What about you fish... err.. fishy.... err.. umm... DUDE? (lol)
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Postby Glasswalker » Jul 18, 2005 @ 5:23pm

Oh and by the way miracle, I take it your name is dave jansen (from the banner in your sig)... If so, where you from?

My wife's maiden name is Jansen, from a very large dutch family... (We live in canada, but her immediate family immigrated from holland)
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Postby Miracle » Jul 19, 2005 @ 8:46am

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Postby Karados » Jul 25, 2005 @ 5:27pm

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Postby Glasswalker » Jul 28, 2005 @ 5:02pm

Hmmmm no news yet... :) getting ansey...

Need rpgmaker fix...

(ah well off to fiddle with rpgmaker xp for now. hopefully the stuff I create can be easily ported to the pocket version)
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Postby Miracle » Jul 28, 2005 @ 7:31pm

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Postby SmokingFish » Jul 31, 2005 @ 6:12pm

well, prpgm is more of a rm2000 clone. rmxp tilesets and chipsets will be most likely not compatible.

the rm2000 tilesets (with autotiles) and charsets will be supported.

and at the current version the map editing is almost completely finished. you can create maps of any size, select and change a tileset (with a custom open/save dialog now to use subdirectorys) , edit two layers (only simple pen tool is yet included) , set walkable parts, add/remove/move npc (select animationset from charset,select face direction,change charset), as well as saving/loading of maps - and playing them in the player app. only scripteditor and some database stuff needs some work now. (maybe i will release a first testversion without scripting the next days, once i added map links and some more mapping tools)

and glasswalker, get .net and contact me on icq ok?

mfg

edit: karados:
the same exe will work on both your desktop pc, your pocketpc and your smartphone as its written in .net using the compact framework.

im currently looking into java/j2me to port the player app, i hope to get it running on modern java phones

edit:
i wont use any real forms, but half rendered gui only. for the testrelease ill add a textbased script editor and graphical preview and script testing - till the real editor is finished. so you can try some simple scripts too

and a shot
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Last edited by SmokingFish on Jul 31, 2005 @ 10:20pm, edited 1 time in total.
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Postby Miracle » Jul 31, 2005 @ 9:29pm

Good to have you back, Fish ^^.
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Postby Miracle » Aug 1, 2005 @ 4:38pm

Just for the curious people amongst us, I posted a small topic about the latest build of pRPGMaker that I just got from SmokingFish on my (brand new!) , including screenshots ^^.
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Postby SmokingFish » Aug 2, 2005 @ 10:07am

Hey!^^
the first beta is finished.
the editor is almost complete now, only the scripteditor was disabled for this open beta.

download it at www.smokingfish.de

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Postby jubjub64 » Aug 3, 2005 @ 4:26am

Ok, I am definately buying this when its done! Nice work so far.
If at first you don't succeed, don't try skydiving.
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