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Quake 3 Arena CE Released


Quake 3 Arena CE Released

Postby crioux » Oct 4, 2005 @ 10:30pm

Check it out:

http://www.noctemware.com/q3ce.html

Sure, it's like 5FPS, but whatever. We'll get there.
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Postby sponge » Oct 4, 2005 @ 11:16pm

Slightly less useless than I thought. Cool beans, will have to see how the 3D acceleration speeds it up, I suspect that it won't be much, as Q3 is historically processor heavy.
holy internets batman.
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Postby crioux » Oct 4, 2005 @ 11:46pm

The real time sink is the heavy use of floating point everywhere. PXA26x doesn't really do the floating point thing. And porting all of Q3 over to fixed point... well... we'll see :)
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Postby Qutar Jet teh II » Oct 5, 2005 @ 1:46am

Wtfzorz? That's effin' neat.
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Postby Rocko » Oct 5, 2005 @ 3:44am

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Postby Caesar » Oct 5, 2005 @ 4:25am

Organic Superlube? Oh, it's great stuff, great stuff. You really have to keep an eye on it, though--it'll try and slide away from you the first chance it gets.
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Postby Rocko » Oct 5, 2005 @ 4:43am

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Postby Rocko » Oct 5, 2005 @ 4:59am

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Postby Rocko » Oct 5, 2005 @ 5:17am

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Postby crioux » Oct 5, 2005 @ 5:49am

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Postby Rocko » Oct 5, 2005 @ 8:53am

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Postby crioux » Oct 5, 2005 @ 6:48pm

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Postby Rocko » Oct 6, 2005 @ 4:45pm

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Postby crioux » Oct 7, 2005 @ 4:28pm

> I pakconverted that pk3 file and it was about
> 167Mb? that correct?

Sounds about right. My copy was 130MB.

> Still no dice i'm afraid. but I am only running a
> device that has 64Mb main memory.

My development device has 128, and I've heard reports that the program uses more memory than it should. Try cutting it down by modifying com_hunkMegs and com_zoneMegs in the q3config.cfg file. If you have any luck, let me know what the numbers were that worked.

> This unfortunatly rules out all the Pocket Pc's
> with the Imageon chip from Dell as they all have
> 64Mb base.

The Dell handhelds (axim and friends) use an Intel 2700g not and Imageon. And I am specifically targeting this handheld for the next release of the game so you won't be stuck out in the woods for long!
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Postby Rocko » Oct 7, 2005 @ 5:02pm

their different? dam. are they compatible though? like will they both take Open Gl 1.5 commands? I hope they are though. Will make it easier for developers like yourself.

yes I love the description of v1.1 on the site dude. :D
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