Thank you for your reply.
Looks like it's my fault - I have messed with gfx.epk files... Everything works fine when I resize images to 800x480.
But I have another, probably stupid question...
When I run Blastar on 800x480 it works not very fast (fps is around 15 - it's normal for Toshiba G900). So, my point now is to run program on not standart 400x240 resolution, in fullscreen.
Firstly, I tried to run it on 320x240 resolution by coping&replacing *.h files from \samples\Blastar\workspace_eide_320x240\ to project but it doesn't help - when I start it, I get game running on 1/5 of my screen. So, how to make it fullscreen?