Hi, All
After moving to iPhone OS 3.0 game started to work significantly slower. As I found from Shark 22% of time takes opengl_error_break call from library MBXGLEngine. I tried to make symbolic link on opengl_error_break and it seems that application never stops on it. glGetError() always returns 0. Anyone have idea what it can be and how I can avoid it? It seems that with this speed decrease my game become unplayable :-/
Thanks in advance,
NL