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Pocket Quake 0.06 released


Re: Pocket Quake 0.06 released

Postby Moose or Chuck » Apr 18, 2001 @ 9:43am

even if u get it, PQ can't handle 400+ polys a sec from quake rally sorry for the disappointment.
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Re: Pocket Quake 0.06 released

Postby Diego Cueva » Apr 18, 2001 @ 9:47am

Maybe if someone I know could optimize it for us....? :)<br><br>Diego CuevaLast modification: Diego Cueva - 04/18/01 at 06:47:23
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Re: Pocket Quake 0.06 released

Postby randall » Apr 18, 2001 @ 10:30am

That's the model polys (epolys). Quake is a little more efficient drawing those kind as opposed to world polys (wpolys).<br><br>The maps may be a bit too large polywise though.
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Will someone plz answer my question, plz?

Postby W3bD£v1l » Apr 19, 2001 @ 1:35am

no one answered my question i posted, when i wuz a guest: DavidR., can someone answer that q on page 5, thankz
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Re: Pocket Quake 0.06 released

Postby Dan East » Apr 19, 2001 @ 1:46am

Yes, you can bind movement commands to the assignable buttons on the onscreen controls. You would modify the autoexec.cfg file, so the bindings are as you like. The command to rotate left is +left. Right is +right. To strafe (sidestep) left or right, you use +moveleft, +moveright.<br><br>Dan East
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That wuznt what i ment

Postby W3bD£v1l » Apr 20, 2001 @ 5:15am

wht I actlly mnt, i also mnt 4 all apps, like sttng aside a prt of the scrn 4 the lft + rght btns, so tht all apps/progs/whtever cld use them
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Re: Pocket Quake 0.06 released

Postby Dan East » Apr 20, 2001 @ 6:39am

I suppose a replacement SIP (like the onscreen keyboard) could be created with large buttons of the type you mention. However, any "real" game will directly access the display for highest performance. Thus you could not use the SIP in such a case. So in short, unless the game has built-in onscreen controls, then there's no way to add that in as an afterthought.<br><br>Dan East
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Re: Pocket Quake 0.06 released

Postby Moose or Chuck » Apr 20, 2001 @ 8:04am

Hey, MadCat. Acronyms and abbreviations were cool in 1992, get over it.<br>Last modification: Moose Master - 04/20/01 at 05:04:14
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Re: Pocket Quake 0.06 released

Postby Tango! » Apr 20, 2001 @ 1:36pm

Previosly i had feedback about the strange "power drain off" problem happen on the 0.06. And it playback @ 6.6fps! degraded!<br>I test the 0.051 again, the 3 demos run for more than 1/2 hr. And playback @ 7.7fps<br>is there other em500 user, who experience the same behavior!!!<br><br><br>
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Re: Pocket Quake 0.06 released

Postby Paul » Apr 21, 2001 @ 12:28am

Wheres the SH3 version?!? Come on!
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Re: Pocket Quake 0.06 released

Postby Tango! » Apr 22, 2001 @ 1:59am

Oops! I realise my "overclock lead" may be dropped off. Therefore the fps rate reported in my previous message was incorrect. Let's me re-overclock it again. Do you have any contact in Singapore, who can overclock pocketpc?!
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Re: Pocket Quake 0.06 released

Postby Moose or Chuck » Apr 22, 2001 @ 2:56am

ya umm dropping one letter per word is retarded mad cats
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Re: Pocket Quake 0.06 released

Postby Paul » Apr 22, 2001 @ 3:07am

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Re: Pocket Quake 0.06 released

Postby Moose or Chuck » Apr 22, 2001 @ 5:05am

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Re: Pocket Quake 0.06 released

Postby W3bD£v1l » Apr 22, 2001 @ 5:52am

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