This site is no longer active and is available for archival purposes only. Registration and login is disabled.

Pocket Quake 0.061 Released


Pocket Quake 0.061 Released

Postby Dan East » Apr 25, 2001 @ 11:33pm

User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Re: Pocket Quake 0.061 Released

Postby 999 » Apr 26, 2001 @ 12:30am

Image
999
pm Member
 
Posts: 1227
Joined: Jan 24, 2001 @ 11:48pm


Re: Pocket Quake 0.061 Released

Postby Paul » Apr 26, 2001 @ 3:52am

Paul
pm Insider
 
Posts: 9835
Joined: Apr 2, 2001 @ 3:15pm
Location: California


Re: Pocket Quake 0.061 Released

Postby Paul » Apr 26, 2001 @ 7:20am

Paul
pm Insider
 
Posts: 9835
Joined: Apr 2, 2001 @ 3:15pm
Location: California


Re: Pocket Quake 0.061 Released

Postby Dan East » Apr 26, 2001 @ 7:29am

User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Re: Pocket Quake 0.061 Released

Postby OrBy » Apr 26, 2001 @ 3:47pm

OrBy
 


Re: Pocket Quake 0.061 Released

Postby Paul » Apr 26, 2001 @ 3:54pm

Paul
pm Insider
 
Posts: 9835
Joined: Apr 2, 2001 @ 3:15pm
Location: California


Re: Pocket Quake 0.061 Released

Postby Warren » Apr 26, 2001 @ 4:34pm

Dan!! Landscape mode works now!! Thanks SO much!! I love you Dan!! ;-)
Warren
pm Insider
 
Posts: 3140
Joined: Mar 13, 2001 @ 5:49pm


Re: Pocket Quake 0.061 Released

Postby Jay » Apr 26, 2001 @ 4:54pm

Hey Dan, who's Lucas Alonso?
Jay
pm Member
 
Posts: 114
Joined: Mar 28, 2001 @ 7:17pm


Re: Pocket Quake 0.061 Released

Postby Jay » Apr 26, 2001 @ 5:46pm

Is it me, or is the .061 SH3 release way slower than the .051?  I was getting around 5.5fps on the .051 but only 4.2 on the .061.
Jay
pm Member
 
Posts: 114
Joined: Mar 28, 2001 @ 7:17pm


Re: Pocket Quake 0.061 Released

Postby Dan East » Apr 26, 2001 @ 6:52pm

OrBy, what type Casiopiea do you have? Is the MIPS 0.061 build working for anyone else?<br><br>Warren, you're welcome!<br><br>Jay, that's Yoda. He said he did all the actual debugging to determine exactly which functions were causing the SH3 version to crash or causing the grey walls.<br>I didn't create the 0.051 SH3 build, so I don't know if any type of "optimizations" (quality reductions) were integrated to speed it up. Also, if you replaced your existing autoexec.cfg then it may run slower. The one I distribute goes for quality instead of speed. The cfg you used with 0.051 may have increased performance.<br><br>Dan East
User avatar
Dan East
Site Admin
 
Posts: 5264
Joined: Jan 25, 2001 @ 5:19pm
Location: Virginia, USA


Re: Pocket Quake 0.061 Released

Postby randall » Apr 26, 2001 @ 7:19pm

0.061 runs fine on my cassiopeia.
User avatar
randall
pm Insider
 
Posts: 3426
Joined: Feb 23, 2001 @ 4:02pm
Location: Schnoogie


Re: Pocket Quake 0.061 Released

Postby OrBy » Apr 26, 2001 @ 7:45pm

heh i figured out whats up - my microdrive was acting a little funny -  formatted it and reinstalled pocketquake and everything is good now !
OrBy
 


Re: Pocket Quake 0.061 Released

Postby Moose or Chuck » Apr 27, 2001 @ 3:21pm

From what I can tell the clock still doesn't update on my E-125 while playing PQ.
Moose or Chuck
 


Re: Pocket Quake 0.061 Released

Postby Paul » Apr 27, 2001 @ 4:05pm

I just got an error playing with the Omicron bots...<br><br>Exception: 0xc0000094<br>Address: 01fd58a0<br>Fatal Application Error<br>I tink i'll go back to reaper bots anyway - they dont slow the game as much<br>
Paul
pm Insider
 
Posts: 9835
Joined: Apr 2, 2001 @ 3:15pm
Location: California


Next

Return to Pocket Quake 1 and 2


Sort


Forum Description

Discuss Pocket Quake 1 and 2 by Dan East

Moderators:

Dan East, sponge, James S

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum