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Pocket Quake 0.061 Released


Re: Pocket Quake 0.061 Released

Postby Jay » Apr 27, 2001 @ 4:45pm

Yeah Dan, it was the autoexec.cfg.  By the way, you should distribute with an autoexec.cfg that goes for speed rather than quality for the Jornada because otherwise it is pretty unplayable, like 4.2fps.
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Re: Pocket Quake 0.061 Released

Postby Paul » Apr 27, 2001 @ 4:50pm

i'll check my autoexec then. how can i speed it up?
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Re: Pocket Quake 0.061 Released

Postby Jay » Apr 27, 2001 @ 4:53pm

By the way Dan, I had orignally found the optimization problem with the D_PolySetRecursive function and the R_ClipEdge function and would have just turned the optimization for them off, but then I got the grey walls.  So, I made a release ver. while optimization was turned off for everything and gave it to you while I could work on the grey walls error.  However, Yoda beat me to it, that's all.
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Re: Pocket Quake 0.061 Released

Postby 999 » Apr 27, 2001 @ 5:13pm

HA HA I say.<br><br>You can never cover all your bases ay Dan?<br><br>I had whipped up a "speed" config file which was distributed as the default config/autoexec.cfg file with an early release of PocketQuake.<br><br>Shortly after the post, a few comments were made regarding the sacrifice for speed over quality, and from there on it snowballed. When the next version of PQ was released, I took out all the speed optimizations of the config files and it seemed to keep everyone happy until...<br><br>
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Re: Pocket Quake 0.061 Released

Postby Jay » Apr 27, 2001 @ 6:43pm

Haha, well from what I hear it should be fine for the rest of the devices, but I think different speed optimized config files are in order for the Jornada release because it's REALLY slow otherwise.
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Re: Pocket Quake 0.061 Released

Postby randall » Apr 27, 2001 @ 7:09pm

In the early days we all needed the speed config just to get any type of gameplay. Now we have a faster build and pocketQuake optimised maps. So the speed config is not needed so much for the Mips and ARM.<br><br>I remain optimistic that SH3 will achieve FPS equivalent to what Mips is now getting with 0.06.<br><br>Without sacrificing quality.
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Re: Pocket Quake 0.061 Released

Postby Jay » Apr 27, 2001 @ 7:20pm

While I believe that is more than doable to get the SH-3 fps up around the MIPS range, I also believe it is not very probable.  I have yet to meet anyone who even claims to know anything processor specific about the SH-3.  It does not seem to be a very popular chip, and know one really knows a whole lot about it.
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Re: Pocket Quake 0.061 Released

Postby Moose or Chuck » Apr 28, 2001 @ 6:11pm

well hopefully by like version .10 or 1 we will have a good 15 fps, hopefully. and maybe we can run maps with 100 wpolys :) heheh i doubt it:)
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Re: Pocket Quake 0.061 Released

Postby Paul » Apr 28, 2001 @ 6:44pm

yeah its really exciting to think we'll get it running that fast some day. didnt we say a while ago that it _could_ reach about 20?
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