by 999 » Apr 29, 2001 @ 8:56pm
Okay, after some serious investigatin' I've come to the conclusion that the Command-Line on the MIPS version doesn't work quite perfectly yet.<br><br>The Command-Line in the ARM version works, I'm not sure about the SH3 version.<br><br>What this means, is in order to get the MIPS Mods to work, you've got to overwrite the Progs.dat file in your pak0.pak file in the id1 directory, as well as add the required mod files.<br><br>That pretty much sucks, because you're looking at 2 megs and change for each mod if you included the base files, *and* gzipped it. Even then, you'd have to swap out pak0.pak files depending on the mod you wish to play.<br><br>Omnicron would be a good bot because you can get two different gameplay experiences at the cost of one mod pak. The problem is it's resources, although I can't really tell the difference. <br><br>For those still interested, I can fashion pak files ready to go with the needed base and progs.dat file in place. You simply need to supply your own registered pop.lmp file inside the gfx folder of u'r ID1 directory. <br><br>I did happen to find FrikRA, which is as the name implies, Frickbots in an RA setting. They're called "clientside bots", in the sense that they mimic real players rather than just being robots with guns. They're extremely talkative, and get some really funny dialogue going when there's a few on them in play. They're also very good, and use weapons effectively, and not just rockets or the thunderbolt either.<br><br>Sorry, but until the Command-Line for mips gets sorted, Mods are going to be pretty messy.<br><br>Last modification: 999 - 04/29/01 at 17:56:15
