by randall » Jun 4, 2001 @ 7:42pm
There isn't a command to see FPS, that wasn't implemented until Quake 2.<br><br>A quick calculation with r_speeds can be done though. The first number is the number of milliseconds it takes to render a frame. The higher that number is, the lower the FPS will be. Divide that number into 1000 and you should get an approximate FPS.<br><br>If you have around 100ms, that's a little choppy, but not too bad. 400ms is is absolutely horrible.<br><br>Dan, how hard would it be to change r_speeds to reflect FPS instead of "milliseconds to render each frame"? I can estimate FPS by looking at the ms, but FPS would be much more useful to most people.